1 AutoCAD drawing for ALL of my campaign

MarauderX said:
Yeah, still not as powerful as AutoCAD. It's the standard drafting program for most of the industry that I am in and has plenty of bells and whistles, though it is lacking in D&D icons to be tossed into a drawing. I guess I better work on that...
VERY Kewl Idea!

Are you also zooming in, down to the 5ft. scale level and using CAD as your combat map? I.e. plotting it out and using minis or counters? Or actually playing on the screen that all your players can see?

What version of CAD are you using? I've got AutoCAD LT 2004, right now for work.

I've been using CAD for work and school now for over 19 years... never even thought of it as a D&D application... D'Oh!

Mike
 

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mikebr99 said:
VERY Kewl Idea!

Are you also zooming in, down to the 5ft. scale level and using CAD as your combat map? I.e. plotting it out and using minis or counters? Or actually playing on the screen that all your players can see?

What version of CAD are you using? I've got AutoCAD LT 2004, right now for work.

I've been using CAD for work and school now for over 19 years... never even thought of it as a D&D application... D'Oh!

Mike

Just using it as a mapping & encounter mapping tool right now. I don't have the means to provide access to the players yet, besides I don't want them turning on all of the layers to sneak a peak at the army of terrasques marching towards them.

Using 2000 at work and home, and will be using 2004 at my new workplace, along with 3rd party software. I have been trying to meld it all together into one dwg, and the file is getting HUGE. So while it's good for getting a sense of scale that you can print out at any size you want, the staggering amount of detail that is incorporated can lead to a file size larger than 10M, making it cumbersome when I am loading/unloading from my Yahoo briefcase to go from work to home. Though it is nice, as I have been adding additional hex grid sizes to break up the 12 mile hex grid I have, and from there add in 5'x5' square grid to run encounters.

I thought about using hatching for each 12 mile hex such as that used in Campaign Cartographer, but thought better of it in order to keep it more loose. I used splines to demarkate where the hatching is, freeze the splines, and can change the hatching scale to meet whatever size plot I want to get. Hatching can overlap to indicate forested hills or a marsh in the forest, and have done so for the large overland map. Now I am going back through and adding the nuances as necessary for the areas in which the PCs have explored.

Add in a pond or two at 1/4 mile long, more trails, location of the last encounter, freeze the overland grid, show the 1-mile grid, then print a 8.5x11 2 miles wide by 3 high - instant map for the players. Now turn on your DM notes about where the next wilderness encounters are, how many, etc., print, and you have the exact same thing as the players except yours is full of DM material.

I am working on adding other 5'x5' grid plans for larger areas that would cover a half-mile or so, such as towns, and they show up rather well for close encounters. I will WBlock out any taverns I make a floor plan for, and with easy rotation I can plop them down at any odd angle to keep the overall map correct and can rotate the grid around it if necessary.

Let me know if you would also like me to send you what I have so far, as it may save you the time of creating layers or symbols.
 

MarauderX said:
Let me know if you would also like me to send you what I have so far, as it may save you the time of creating layers or symbols.
Thanks a lot!

I'll get back to you on whether I can receive this at work or not... It would take forever on my home connection unfortunately...


Mike
 

It's sent... not a lot of symbols attached since I stripped it down to get a smaller size, but you should get the idea just the same. Let me know if you have any questions -
~MX
 

Update: After the file size surpassed 100M, I found that waiting for the memory and processor to catch up when doing a zoom-extents was too long to handle. I will not be able to throw everything into 1 mega-file as I had hope, and will be begin breaking it down into separate WBlocks for easier management, then referencing into one another. Final file size, not including images, fonts, pdfs, excel sheet(1), word files(1): 178,024 kb. It was a dream, a dream nearly realized. <sob>

How did the file get that big? Splines, hatching, and grids mostly. Using 3 different grids across the whole map (12 mile hex, 1 mile hex, and 5'x5' square), then bringing in blocks of city & castle maps just began to blow it over the top. I had used hatch patterns to indicate the plains, forests, hills, etc, and even at higher scales began to increase the file size considerably. Now imagine exploding all of the hatching... ouch.

Now I have a new project - assembly of the pieces of my former mega-file. Again, should anyone like the slimmer 2.2M version let me know, as it could save you a few hours.
 

i know this is 15 years too late lolllllllllllll but HATCHING was your worst and first mistake.... ouch. i would not have done any of that until the final plot or print out for final product....
Hatching takes up MEGA GOBS of memory. BAD BAD IDEA unless and until you are ready to finalize plot or product.
 

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