D&D 5E (2014) 1 Damage Die

have weapons deal fixed base damage plus their respective ability modifier.

from 0 for unarmed to lets say 5 for great axe/sword.

you need to hit AC with you attack roll to deal base damage, every point over it deals 1 extra damage.

that way you can get rid of -5/+10 part of the feats and all crit mechanics. just, the higher you roll, the higher you "crit".
 

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