Horwath
Legend
have weapons deal fixed base damage plus their respective ability modifier.
from 0 for unarmed to lets say 5 for great axe/sword.
you need to hit AC with you attack roll to deal base damage, every point over it deals 1 extra damage.
that way you can get rid of -5/+10 part of the feats and all crit mechanics. just, the higher you roll, the higher you "crit".
from 0 for unarmed to lets say 5 for great axe/sword.
you need to hit AC with you attack roll to deal base damage, every point over it deals 1 extra damage.
that way you can get rid of -5/+10 part of the feats and all crit mechanics. just, the higher you roll, the higher you "crit".