Stalker0 said:What got changed with flaming burst?
kreynolds said:
They clarified that the extra 1d10, 2d10, 3d10, whatever, does not replace the normal 1d6 (you get with every hit) when you score a critical hit. It is in addition to, so you get all of the damage bonuses, such as +1d6 +1d10 fire.
KaeYoss said:Where's that in? Errata? FAQ?
If I get a critical hit with a burst weapon (such as flaming burst) do I deal an extra d6 and extra d10
Yes. (See the DMG Errata).
kreynolds said:
This is impressive! This has been asked three times in one week! LOL Yes, it's in the DMG errata, and here's a Sage reply on the topic as well...
Or you can combine flaming and flaming burst for 2D6 fire damage and +1D10 on critical hit for marcet price of +3.
Marshall said:Last I'd heard the Sage was saying the exact opposite.
Marshall said:Just another example of the Sage being wrong on his own rules.
I whole-heartedly second that.KaeYoss said:I wouldn't allow like bonuses stack. No two flamings at once. Just concider for one second what could be done with keen stacking with itself (+1 keen keen keen keen vorpal scimitar anyone?? 1d6+1 6-20/x2 + decapitate. 3-20 with improved crit.)
kreynolds said:
That would be news to me. Customer Service said otherwise a while back, but that's why I don't usually email Customer Service. I don't think they even report to the rules council.
Nah. More like a case of "Whatchu' talkin' 'bout, Willis?"![]()
KaeYoss said:I wouldn't allow like bonuses stack. No two flamings at once. Just concider for one second what could be done with keen stacking with itself (+1 keen keen keen keen vorpal scimitar anyone?? 1d6+1 6-20/x2 + decapitate. 3-20 with improved crit.)