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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
1 level fighter dip too easy?
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<blockquote data-quote="W'rkncacnter" data-source="post: 8679418" data-attributes="member: 7033455"><p>I'm running circles around ya!</p><p></p><p>but seriously, i think the part that gets me the most is that there was seemingly no reason NOT to just have maneuver progression be unified ala spell slots and have multiclassing maneuvers work based on that, but they just...didn't.</p><p></p><p>1 fighter/19 herald is...definitely something. you get 5th level maneuvers AND proficiency in any two martial traditions (AND an exertion pool on top of spending spell slots for exertion, which is really just insult to injury at this point), which let you get access to such abilities as:</p><ul> <li data-xf-list-type="ul">World-Shaking Strike: 30 foot aoe that does weapon damage and knocks targets prone on a failed strength save. 30 foot radius is HUGE.</li> <li data-xf-list-type="ul">Horizon Shot: can you see them? you can hit them. AND you can smite, because smiting isn't restricted to melee attacks anymore.</li> <li data-xf-list-type="ul">Blinding Strikes: until the start of your next turn, EVERYONE you deal damage to is rendered blind. EVERYONE. NO SAVE UNTIL THEIR TURN COMES AROUND. LASTS UNTIL THEY SAVE. oh, yeah, and smite.</li> <li data-xf-list-type="ul">Tsunami Dash: dash. make a melee attack with a dual-wielding or finesse weapon against up to 6 creatures you become adjacent to. dump all your smites in a turn, because i guess the herald needed to be EVEN BETTER at novaing.</li> <li data-xf-list-type="ul">United We Stand: let the rogue sneak attack again, PLUS smite, PLUS deal damage based on your proficiency bonus, PLUS knock prone, PLUS IMPOSE STUN. given, a certain number of attacks need to land for the extra effects, but THE ENTIRE PARTY CAN LAY INTO THEM (if they're within melee).</li> <li data-xf-list-type="ul">Furious Barrage: tsunami dash, but you don't need to dash and each attack can hit the same person AND you're not limited by weapon type (though you do need to hit to get the next attack). sure, attacks against you have advantage for a round, but that just gives you an excuse to press the attack and get a better chance of getting all those attacks.</li> <li data-xf-list-type="ul">Perfect Assault: THIS. THIS is ABSOLUTELY BUSTED for a herald. if you don't know what perfect assault is...you get 2 attacks plus twice your regular attacks (so 6 total for a fighter 1/herald 19), AND you can replace each attack with a combat maneuver that doesn't grant more then one attack. normally the drawback is you get a level of fatigue and your exertion pool hits 0, so most martials that get 5th degree maneuvers can only use this once, and adepts MIGHT be able to use it twice due to the option that lets them recover 1d4 exertion as an action once per long rest. but HERALDS can swap SPELL SLOTS for EXERTION POINTS. YOU WANT SOME FUN? run down your exertion pool you get from fighter 1 to ~3 points. perfect assault. spend a second level or higher spell slot. perfect assault again. you can keep doing this so long as you don't doom yourself (or, hell, you can doom yourself if you want, i'm not your dad). you don't suffer the negative effects of the fatigue until the fight ends (see page 449 of the adventurer's guide). this can get you 6 world-shaking strikes or horizon shots a turn for up to 6 turns in a fight with no real downside (unless you want to doom yourself. then it's 7 turns). i guess you could also do 6 united we stands in a turn, but...nobody who wants to take your offer is gonna have a reaction by the 3rd go, so i don't know why you'd bother. but yeah, just absolutely shred the boss like he's paper mache. make the entire rest of the party a footnote.</li> </ul><p>so...yeah. 1 fighter/19 herald seems...kinda insane. i don't know for certain if this is worth your herald capstone, but i'd guess it probably is. you can also pull any of this off with up to 1 fighter/15 herald...so if you want to take up to 4 levels in something else that you think will make up for losing the herald capstone, be my guest. you'll still kill god with 6 perfect assaults in a combat.</p><p></p><p>edit: i should note i haven't gotten a chance to play LU, so maybe...MAYBE...this isn't as insane as i think it is. but i kind of doubt that.</p><p>edit 2: also, the maneuvers perfect assault lets you do are PROBABLY supposed to cost exertion, so 6 world-shaking strikes or horizon shots 6 turns in a row PROBABLY isn't doable...but, for one, you can get pretty close with herald spell slots, and either way even without that the maneuver is still absolutely insane on a herald just due to the attack output.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8679418, member: 7033455"] I'm running circles around ya! but seriously, i think the part that gets me the most is that there was seemingly no reason NOT to just have maneuver progression be unified ala spell slots and have multiclassing maneuvers work based on that, but they just...didn't. 1 fighter/19 herald is...definitely something. you get 5th level maneuvers AND proficiency in any two martial traditions (AND an exertion pool on top of spending spell slots for exertion, which is really just insult to injury at this point), which let you get access to such abilities as: [LIST] [*]World-Shaking Strike: 30 foot aoe that does weapon damage and knocks targets prone on a failed strength save. 30 foot radius is HUGE. [*]Horizon Shot: can you see them? you can hit them. AND you can smite, because smiting isn't restricted to melee attacks anymore. [*]Blinding Strikes: until the start of your next turn, EVERYONE you deal damage to is rendered blind. EVERYONE. NO SAVE UNTIL THEIR TURN COMES AROUND. LASTS UNTIL THEY SAVE. oh, yeah, and smite. [*]Tsunami Dash: dash. make a melee attack with a dual-wielding or finesse weapon against up to 6 creatures you become adjacent to. dump all your smites in a turn, because i guess the herald needed to be EVEN BETTER at novaing. [*]United We Stand: let the rogue sneak attack again, PLUS smite, PLUS deal damage based on your proficiency bonus, PLUS knock prone, PLUS IMPOSE STUN. given, a certain number of attacks need to land for the extra effects, but THE ENTIRE PARTY CAN LAY INTO THEM (if they're within melee). [*]Furious Barrage: tsunami dash, but you don't need to dash and each attack can hit the same person AND you're not limited by weapon type (though you do need to hit to get the next attack). sure, attacks against you have advantage for a round, but that just gives you an excuse to press the attack and get a better chance of getting all those attacks. [*]Perfect Assault: THIS. THIS is ABSOLUTELY BUSTED for a herald. if you don't know what perfect assault is...you get 2 attacks plus twice your regular attacks (so 6 total for a fighter 1/herald 19), AND you can replace each attack with a combat maneuver that doesn't grant more then one attack. normally the drawback is you get a level of fatigue and your exertion pool hits 0, so most martials that get 5th degree maneuvers can only use this once, and adepts MIGHT be able to use it twice due to the option that lets them recover 1d4 exertion as an action once per long rest. but HERALDS can swap SPELL SLOTS for EXERTION POINTS. YOU WANT SOME FUN? run down your exertion pool you get from fighter 1 to ~3 points. perfect assault. spend a second level or higher spell slot. perfect assault again. you can keep doing this so long as you don't doom yourself (or, hell, you can doom yourself if you want, i'm not your dad). you don't suffer the negative effects of the fatigue until the fight ends (see page 449 of the adventurer's guide). this can get you 6 world-shaking strikes or horizon shots a turn for up to 6 turns in a fight with no real downside (unless you want to doom yourself. then it's 7 turns). i guess you could also do 6 united we stands in a turn, but...nobody who wants to take your offer is gonna have a reaction by the 3rd go, so i don't know why you'd bother. but yeah, just absolutely shred the boss like he's paper mache. make the entire rest of the party a footnote. [/LIST] so...yeah. 1 fighter/19 herald seems...kinda insane. i don't know for certain if this is worth your herald capstone, but i'd guess it probably is. you can also pull any of this off with up to 1 fighter/15 herald...so if you want to take up to 4 levels in something else that you think will make up for losing the herald capstone, be my guest. you'll still kill god with 6 perfect assaults in a combat. edit: i should note i haven't gotten a chance to play LU, so maybe...MAYBE...this isn't as insane as i think it is. but i kind of doubt that. edit 2: also, the maneuvers perfect assault lets you do are PROBABLY supposed to cost exertion, so 6 world-shaking strikes or horizon shots 6 turns in a row PROBABLY isn't doable...but, for one, you can get pretty close with herald spell slots, and either way even without that the maneuver is still absolutely insane on a herald just due to the attack output. [/QUOTE]
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1 level fighter dip too easy?
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