1 on 1 adventures

Zaukrie

New Publisher
I've seen some 1 on 1 adventures in the store, or advertised on line. My kids want to RP more often than I have time to run stuff. Are there good 1 on 1 adventures? Could new DMs run them effectively?

thanks,
 

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IME, 1-on-1 adventuring takes a fair amount of DM fudging and adjudication. I haven't looked at any of the current crop of such adventures, tempted though I am, but the limits of a one-person adventuring party are difficult to surmount without DM intervention.
 

I've run lots of 1 on 1 games and I always find it much easier to design them myself to fit an individual PC than to try to find a published adventure that suits their needs.

I'd be happy to offer suggestions if you have a specific character in mind.
 

Played and ran a lot of 1 on 1 in my youth, though it was 1 DM + 1 player with several PCs.
Great fun was had, with the added joy of not having to wait for the other players to turn up.

Could be difficult with 1 DM + 1 PC, unless you allowed a gestalt or were willing to do a lot of fudging.
 



Sorry I didn't reply sooner; we just finished moving.

I'll gladly answer any questions about the 8 titles in 1 on 1 Adventures. They have all the locations, events, NPCs, and maps required for running an adventure for 1 player. Many of them even have a pregenerated PC for that pick-up and play factor.

We have adventures for rogues (#1 Gambler's Quest, #2 Star of Olindor, #4 The Sixth Cavalier, #6: Shroud of Olindor), bards (#4 The Sixth Cavalier), clerics (#5 The Vale of Sepulcher), barbarians (#3 Forbidden Hills, #6.66 The Pleasure Prison of the B'thuvian Demon Whore), rangers (#3 Forbidden Hills), monks (#7 Eyes of the Dragon), and paladins (#8 Blood Brothers). I'm not sure how old your kids are, but they are all fairly kid friendly except for #6.66.

If you have more than 1 player (your kid's friend wants to play or you have multiple children into roleplaying), the adventures are very easy to scale for more players.

As the OP noted, they are in stores. We are having a sale at our on-line store where you can pick up all the adventures for $10 each (except for #7 and #8 which are on pre-order status). If you prefer electronic format, the PDFs (except for #8) are 10% off at YourGamesNow.com in June.

Hope this helps and good gaming,
Suzi
 

Are you looking for adventures that one of your kids will run for the other kid?

If so, I'd suggest giving the kids a crash course in DMing and letting their imaginations run wild. Published adventures aren't bad, but it kind of goes back to the "give a man a fish..." saying. Besides, there's no better teacher than the game its self. And what's a better why to instill a love for the game than by giving them the tools to play whenever and however they want?

If you are looking for published adventures you will run, then I think the other posters have given you great advice.
 

I suggest running a game with one of your kids as co-DM. Before the game, have him copy down monster stat blocks onto your scratch paper, generate treasure, evaluate encounters, find minis (and set them aside for later use) and so on.

When the game starts you should take the lead and drive the action, but let him roll the dice, move the monsters, and track damage. As the session goes on, explain how you set DCs for skills and adjudicate unusual player actions. Gradually let him take control of monsters and suggest skill DCs.

After the game do a quick 15-minute postmortem and let him ask questions. Run through a couple "what if" scenarios. Directly address (and explicitly dispel) the notion that DMs are the antagonists or opponents of players. Impart to him that the role of the DM is, ultimately, to create a fun scenario for the player(s). The joy of DMing is hearing your players say "that was awesome. Good game!"

When you're all done, he'll have done a lot of the work himself, and have an idea of what goes into planning (and running) a session. And perhaps most importantly, he'll have a healthy attitude regarding how to create a fun game session for everyone.

My point is that you shouldn't just plop a 1:1 adventure down and say "go." :)

-z
 
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