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1-On-1 D&D - HELP!!??
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<blockquote data-quote="drnuncheon" data-source="post: 75002" data-attributes="member: 96"><p>I believe their "* 101" modules (Thievery 101, etc) are all designed for one-on-one play.</p><p></p><p>For general ideas - you have it easy, really. You don't have to worry about the group dynamics, focusing on one player too much, stretching things to adapt to a paladin and a thief in the same group...Many fantasy novels have a single "main" character. The campaign is his story.</p><p></p><p>It sounds like you're off to a good start with the amnesia gambit. I used something very similar for a 1-on-1 I ran for my wife.</p><p></p><p>It began with her running through snowy woods, frightened and being pursued. She remembered nothing. As she ran, she tripped and fell, catching sight of herself reflected in the surace of a stream. At that point, I asked her to describe what she saw...and that's <em>all</em> she got to choose about the character. (muahaha) The game centered around who she was, why she had no memories, and why people were trying to use her...or kill her.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 75002, member: 96"] I believe their "* 101" modules (Thievery 101, etc) are all designed for one-on-one play. For general ideas - you have it easy, really. You don't have to worry about the group dynamics, focusing on one player too much, stretching things to adapt to a paladin and a thief in the same group...Many fantasy novels have a single "main" character. The campaign is his story. It sounds like you're off to a good start with the amnesia gambit. I used something very similar for a 1-on-1 I ran for my wife. It began with her running through snowy woods, frightened and being pursued. She remembered nothing. As she ran, she tripped and fell, catching sight of herself reflected in the surace of a stream. At that point, I asked her to describe what she saw...and that's [i]all[/i] she got to choose about the character. (muahaha) The game centered around who she was, why she had no memories, and why people were trying to use her...or kill her. :D J [/QUOTE]
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