100 Items of Little Value

PBEM66

First Post
Below is a table of 100 items that might be found by adventurers that have a value of 10gp or less... I tried to keep away from generic treasure, instead trying to find things that are out of the ordinary. Some may lead to adventures, others are simply mysteries... Let me know what you think is good, what is bad, what is useless... Thanks!

01- A pair of brass candlesticks carved into the image of monks raising torches (value 3sp each)
02- A broken dagger with some silver insets (8sp)
03- A finely woven blue, wool scarf (1gp)
04- A trio of bone dice with silver-filled pips (1sp each)
05- A rotting leather cap with a copper buckle on the brim. (4sp for the buckle)
06- A book of wood-bound paper; blank. The forty pages are severely water damaged and the maple wood cover is warped. (7sp)
07- A cracked mask of teak wood, colored in (chipped) blue and red paint depicting the face of a fairy (4sp)
08- A worn leather belt with 17 silver pieces sewn inside it. (18sp)
09- A small steel shield, triangular, emblazoned with a griffon device in red on a field of gray. This battered shield is inscribed on the interior with the words: “May this shield be your protection in battle, Jallak. Honor the Galbrand name.” (7gp)
10- A ceremonial short spear; ash wood with an iron point. Seven red and three blue dyed vulture feathers are attached to the head of the spear. The iron is fluted to whistle through the air, if thrown. (3gp)
11- A leather harness bearing three short quivers (sized for quarrels, rather than arrows). The first holds a dozen red-fletched quarrels, the second a dozen green fletched quarrels, and the third has a dozen white fletched quarrels. (5gp)
12- A small, poorly-done, woolen tapestry depicting a field of flowers with a mountain and stream in the background. The foreground has a trio of men with spades digging up a grass-covered hillock. One of the men has his right arm raised, showing a golden crown to his comrades. (10gp)
13- A copper scroll tube, sealed with wax. (Firetrapped! A fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d4+12 damage; reflex-save against DC 16 for half damage.) There is nothing inside. The Fire Trap spell does not harm the scroll case. (7gp)
14- A silver ring shaped into the likeness of a bull’s head. (4gp)
15- A copper necklace set with a small amulet shaped into a symbol representing the sun. (2gp)
16- A necklace of human teeth on a chain of silver wire. (1gp for the silver)
17- A large (5ft x 4ft) crude painting of a pinch-face man riding a brown and white dappled horse. The frame is intricately carved on oak, bearing a long inscription in some lost, runic language. The frame is obviously much older than the painting. The inscription can be deciphered by a sage, or with a Comprehend Languages spell (or the like). The inscription should lead to some adventure (treasure map or the like, at the DM’s discretion) (5gp for the frame)
18- A well-used copy of Danver Teth’s “Of Blazing Glory”, a religious volume honored by the church of the fire god. Inscribed on the opening page is the following written in a flowing, red script: “This foretells of the coming fire. When the Flame ascends, all glory comes to the Pitmaster!” (3gp)
19- A stuffed falcon, tattered with age, with black onyx eyes. (Onyx value: 5gp each)
20- A goblin skull that has been dipped in molten copper. (1gp)
21- A one-gallon cask of Demon’s Vale Wine; a fiery red wine known to be made from hot peppers. (10gp)
22- Four bars of copper. (2gp each)
23- An archer’s bracer of leather and electrum. (25sp)
24- A petrified bone greatclub with an obsidian head. (9gp)
25- A leather bag containing a black silk shirt with eight silver buttons. (Bag: 1sp, shirt: 8gp)
26- A finely made silver chalice etched in arcane symbols (non-magical). (7gp)
27- A small, white jade pendant without necklace. The pendant depicts a unicorn rampant with a cracked back leg. (10gp)
28- A fluted crystal vase 18inches tall. (8gp)
29- A copper hand bell with a pinewood handle. (15sp)
30- A 5 ft. tall bookstand in maple-wood, the front of which is carved into the likeness of three intertwined foxes. (6gp)
31- A marble bust of a long-nosed man wearing a broad-brimmed hat. (7gp)
32- A set of four copper pots of various sizes. (8sp, 12sp, 23sp, 30sp; 9gp for the set)
33- A dagger sheath of bronze, set with a small moonstone. (10gp)
34- A pouch filled with 13 silver sling bullets. Each bullet is engraved with the holy symbol of Pelor. (1sp each)
35- An ornately carved quarterstaff of teakwood. The end is carved into the likeness of a dragon’s head, with (painted red) flame issuing from its mouth and the butt end carved into an entwining serpent-like tail. (5gp)
36- A foot-high bronze statuette of a pair of entwined nymphs, dancing. (8gp)
37- A large chunk of raw silver ore (roughly 25 pounds). (5 gp; 8gp when smelted)
38- A bronze hooded lantern with four colored-glass panels (red, green, yellow, and white). An inscription on the bottom reads: “Place carefully at the apex, aligning the colors, to release the Captive.”(10gp)
39- A wooden sizing mold with a suit of padded armor on it. (Mold: 3gp; padded armor: 5gp)
40- A silver-tipped quill with an elaborate white feather. (7sp)
41- A set of 12 matching pewter mugs in a wooden crate. (6sp each)
42- A set of eight stonemason chisels in a leather case. (10gp)
43- A silver thimble. (4sp)
44- A gold tooth; unattached. (8sp)
45- An electrum pendant shaped like a curled-up cat. (6gp)
46- A thick copper necklace set with a small aquamarine. (7gp)
47- A string of 8 beaver pelts. (4sp each)
48- An oak cane carved with many small holy symbols of Heironeous. (7gp, can be used as a holy symbol)
49- A newly crafted barrel filled with iron nails. (Barrel: 2gp, nails: 3gp)
50- A rotting wheelbarrow holding 167 torches. (Torches: 1cp each)
51- A short quiver holding 3 sunrods (2gp each)
52- A book of bad poetry, entitled “Talk of the Majesty of Mice” by someone named Callybaw Yure, bound in copper plates. (2gp)
53- A human skeleton in rotted priest’s robes wearing a ring and necklace. (Electrum ring: 4gp Silver necklace: 3gp)
54- A leather ball stuffed with chicken feathers and a plain electrum ring. (Ring: 35sp)
55- A small silver whistle. (3gp)
56- A large (36” diameter) bronze bell. (10gp)
57- A logging saw designed for two-person use. (8gp)
58- A copper mortar and pestle. (6gp)
59- A child’s cloth doll with a small silver brooch pinned to it in the shape of a butterfly. (Brooch: 4gp)
60- A bright red hooded cape sized for a child, spattered with dried blood. (1gp)
61- An ornamental rod of office, bronze topped with a key-like device, roughly 24” long. (5gp)
62- A jar containing six eyeballs (2 human, 1 goblin, 1 ogre, 1 worg, and 1 hawk) in a clear liquid. (2gp for all)
63- A small wooden shield bound in human skin bearing a (full-shield) tattoo that appears to be some sort of map. The skin is held in place with a rim of beaten copper. (7gp)
64- A small colored-glass window depicting the crowning of the first king. (10gp)
65- A set of 8 silver spoons. (6sp each)
66- A set of four paint brushes (horsehair and pinewood). (Total: 9sp)
67- A low, three-legged stool with a brass seat. (4gp)
68- A small fish (4”) in silver with green-colored-glass eyes. (2gp)
69- A low, broad table in polished birch wood, large enough to seat ten people. (8gp)
70- A rotted saddlebag with coins spilling out. The copper coins have some verdigris, and the silver coins are badly tarnished. (142 cp, 46sp, 2gp)
71- A blood-soaked book; a partially written history about a long-lost keep on the borderlands. The last written page is done in a different hand, and is scrawled with “The rules have changed!” in large, bold letters. Roughly a third of the book (of 100 pages) has been used. (5gp)
72- A string of sixteen goblin teeth alternating with seventeen silver beads. (2gp)
73- A well-made satchel of red-dyed leather with brass fasteners. Inside the satchel are a variety of financial records that are in code, but (if deciphered) detail some of the illegal workings of the Moonscar Assassins’ guild. (4gp)
74- Four pink satin pillows. (5sp each)
75- A slim, golden hairpin in the likeness of a shrike. (6gp)
76- A dozen chicken eggs; hollowed out and filled with white flour. (5cp each)
77- A cask full of bronze caltrops (6 pounds). (3gp)
78- A delicately embroidered black linen robe with silver stitching in a flowing design. (5gp)
79- A shattered iron-bound oak door with three silver latches. The door had once been carved with great care, but whatever was depicted is now destroyed. (Latches: 2gp each)
80- Six bolts of green-dyed linen (10 sq. yards each). (1gp each)
81- A barrel filled with broken crockery. Near the bottom is a mouse nest in which, amidst the tangled mouse fur, lays a silver ring set with a polished tigerseye. (4gp)
82- A small, brown glass jar, sealed with wax, with a gray dust inside. A white label is affixed to the jar, and reads: “Zombie Dust” in a shaky script. (It is zombie dust. Value: 3gp)
83- A wooden leg, carved to appear as a standing leopard with green agate eyes. (Agates: 4gp each; the whole leg, with eyes: 10gp)
84- A scourge of red-dyed leather with iron filings entwined in the leather. (4gp)
85- A small cask of yellow clothiers’ dye. (8gp)
86- A thin malachite bracelet with a silver clasp. (6gp)
87- An iron torc with six small silver figurines: A hare, a horse, a spear, a wolf’s head, a simple circle, and an oak tree. (9gp)
88- An ivory and copper smoking pipe with stale tobacco inside. (4gp)
89- Three large iron ingots, such as those sold to blacksmiths. (1gp each)
90- A pair of elaborate, unattached bronze wall sconces suitable for use with torches or oil. (2gp each)
91- An iron-banded oaken door ready for mounting. (5gp)
92- Seventy-three clay vials of oil (1 pint each). (1sp each)
93- A hand-fan of clipped, black-dyed harpy feathers bound with copper wiring. (9gp)
94- A six-foot cubed block of black granite, suitable for sculpting. (10gp)
95- Rabbit-fur mittens and hat sized for a child. (1gp)
96- A thick leather satchel containing an adventurers’ kit: 6 wax candles, two pieces of white chalk, two pieces of red chalk, a small bag of (100) clay marbles, a whistle, four pieces of charcoal, three large sacks, six iron pitons, a hammer, a tinderbox with flint and steel, 2 empty copper vials, a chunk of coal, and three large sheets of paper. (10gp)
97- A rotting horse carcass with a broken lance in its chest, but with usable pack saddle, saddle bags, bit and bridle. (9gp)
98- A small, crystal vial of a clear, viscous liquid that smells strongly of honeysuckle. (Vial: 4gp, Perfume: 3gp)
99- A finely crafted figurine of a blue dragon, rampant, done in wood and painted. (6sp)
100- A set of 2 hard-backed chairs of hickory. (1gp each)
 

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HRSegovia

Explorer
This list took a lot of work and did not get the credit it deserved. Phenomenal job! I'm one of the GM's that feels rewards other than flat coinage add depth to the game and a barter dynamic that adds roleplay to an otherwise combat system.

"Roll the bodies, what do we find?"
"The weapons he was using and (roll dice) 6 gold and 4 silver."

"Roll the bodies, what do we find?"
"The weapons he was using, but there is also (roll dice) 2 gold, 4 silver, and a thick copper necklace set with a small aquamarine."
"How much is it worth?"
"You may make an attempt to appraise it."
 
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