100 sci-fi locations

Morrus

Well, that was fun
Staff member
An alien bar full if smugglers and bounty hunters

A travelling galactic circus

A deserted, haunted space station

A massive cosmopolitan federal star base

Add your own!
 

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The most powerful computer ever created by an ancient civilization, still locked into working on a legendary "unsolvable" problem.

Ancient writing on a cliff-side, said to be the oldest writing sample in the universe -- and to be a message from its creator.

The most perfect torture chamber ever created, located within the ruins of a planetary apocalypse, now restricted by the military forces that have taken control of the chamber.

A time travel facility devoted to glimpsing the final hours of the universe. A parallel project is devoted to studying the Big Bang.

A lost space ark full of slumbering would-be colonists.

A dormant facility devoted to terraforming planets.

A planetary system hidden away inside a dark nebula that has concealed the existence of the rest of the universe from its natives. They won't take the knowledge that the rest of the universe exists -- completely obliterating their worldview -- well.
 

An abandoned industrial complex. (c'mon- you know it had to be included)

A domed city/arcology cut off from nature's whims.

A planetary system deconstructed to create a Dyson Sphere (helloooo, Numenara?)

A massive nickel-iron asteroid converted to house a cross-dimensional reality tunnel of infinite length

The sub-ice seas of a planet like Europa.

An alien ship/space station that hovers within the upper atmosphere of a gas giant. It is geostationary, possibly even tethered somehow. The power is on, but nobody is responding and there is no sign of other vehicles docking with it.
 

The planetary elevator - a massive "turbolift" from the planet surface into low space.
The Unstoppable Cruiser - an apparently abandoned starcraft of immense size hurtling towards an unknown destination and unwavering from its path.
The Mobile Planet Base - aka, the Death Star.
The City at the Core of the Earth - a city encased in a powerful force field, bubbling in the magmatic core of the planet
The Super Factory - a megalithic, automated factory turning out vast quantities of items for a race long dead
 

A refugee civilization that has grown from the wreckage of huge space battle, with each mangled ship having its own community and laws.

A fleet of city-sized fishing trawlers dredge-netting the oceans of an alien waterworld.

An arena ship that flies from planet-to-planet, offering huge prizes to those brave enough to participate in the games.

A haunted area of space that brings back the ghosts of the dead, and drives pilots mad.

A arcology built on the back of a vast whale-like beast that swims through the vacuum.
 

The secret research station, it's personnel missing, with no indication of what they were researching.

The continent-scale scrap yard, where you might find almost anything in one of the thousands of spaceship wrecks and millions of vehicles that have been left there to be recycled or to just corrode away.

The Jonkemar, the most upmarket, most swanky, most in demand night club on the planet, with it's multiple floors, false ceilings, lift shafts, secret booths, and more usual facilities like zero-G dance floors. So why did someone send tickets to the crew of a tramp freighter.

Count Aloysius' School for Young Noblewomen, the finishing school where the local nobility send all their daughters. And if some of them come back slightly altered, all those rumours about psionic training are obviously slanders passed by the School's enemies.
 

Wow - some great ideas here. As a note (for transparency) I'm looking for inspiration for a list of ideas in the setting building section of the game I'm writing.
 

Morrus, please feel free to strip away in proper nouns; or to break these linked ideas down into their component parts.

Albadia IV: Albadia IV is a rocky, frontier world that supports both mining and, to a lesser extent, agriculture. Militarily, Albadia IV is known for its combat engineers (many of whom have experience working in the mines) and its riflemen (many of whom grew up on the farms and supplemented their food-stores through hunting). A good-natured rivalry exists between the two groups.

J.B. Britt Agricultural and Mechanical University: JBBAMU is Albadia IV's only center of higher learning. It provides students with a reasonable liberal arts education, but really focuses on producing agronomists and engineers.

Orbital Shipyard: An orbital shipyard circles Albadia IV. It is controlled by an interstellar government of which Albadia IV is part. There is some tension between the imperial citizens that work the shipyard and those native to Albadia IV. Still, quite a few graduates of JBBAMU aspire to engineering jobs with the shipyard

GenTech: GenTech is a megacorp that maintains a small facility on Albadia IV. The Albadia IV location is mostly interested in producing crops capable of thriving in the planet's rocky soil; but also offers genetic modification to humans as well. This does not sit well with the locals who are mostly descended from a conservative, religious group. Still, some of those who take jobs with the imperial government are sent there for modification to make them better suited to their new jobs. At present, GenTech offers a zero/low-gravity modification for shipyard workers; and a "hob-mod" for colonization of a nearby agri-world. The "hob-mod" reduces the affected individual in size (thus reducing caloric demands), gives them tough, leathery feet, and may actually make them more docile (though GenTech denies this last part).
 


Miniaturized humans crash-landed on an island in the primordial seas or a distant planet.

Intellects transferred into the servers of a MMORPG (duh!)

A planet devoted to broadcasting gladiatorial bloodsports to a fallen multi-stellar empire, long abandoned...along with all of its gladiators.
 

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