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<blockquote data-quote="Maerdwyn" data-source="post: 330532" data-attributes="member: 835"><p>26. "Your Feelings Betray You..."</p><p>Play: When trying to get information from a uncooperative NPC.</p><p>Effect: A vital piece of information is involuntairly revealed.</p><p></p><p></p><p>27. "I've got a bad feeling about this..."</p><p>Play: Anytime when no enemies are apparent</p><p>Effect: You cannot be caught flat footed or be otherwise surprised by an enemy for the next hour</p><p></p><p>28. "You leave him alone!"</p><p>Play: In melee combat, with bystanders present</p><p>Effect: A seemingly harmless bystander bashes your opponent over the head with an iron pot or other mundane object, stunning him for one round </p><p></p><p>29. "Remember this day well, little one"</p><p>Play: After recuing a child or young teen</p><p>Effect: Inspired by your heroics, the child grows up to take a standard PC class, and turns out to have excellent ability scores. (Possible - use this character to replace yours if your PC dies.)</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 330532, member: 835"] 26. "Your Feelings Betray You..." Play: When trying to get information from a uncooperative NPC. Effect: A vital piece of information is involuntairly revealed. 27. "I've got a bad feeling about this..." Play: Anytime when no enemies are apparent Effect: You cannot be caught flat footed or be otherwise surprised by an enemy for the next hour 28. "You leave him alone!" Play: In melee combat, with bystanders present Effect: A seemingly harmless bystander bashes your opponent over the head with an iron pot or other mundane object, stunning him for one round 29. "Remember this day well, little one" Play: After recuing a child or young teen Effect: Inspired by your heroics, the child grows up to take a standard PC class, and turns out to have excellent ability scores. (Possible - use this character to replace yours if your PC dies.) [/QUOTE]
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