StalkingBlue
First Post
Thanks to barsoomcore, I now know about swashbuckling cards!
The GM deals one card to each player at the beginning of each session. When the player plays the card, he or she gets a new one.
For those who (like me) didn't know, barsoomcore has been kind enough to post his collection here for download:
http://www.big-freaky-sean.ws/d20/dnd.html
Yeah barsoomcore, yeah Big Freaky Sean!
Here are four more cards I came up with just reading through the 35 or so cards contained in the download:
1. YOUR HEALTH!:
Play: any time outside combat.
Effect: Over the course of an evening, drink one NPC under the table to get one piece of information the NPC shouldn’t reveal.
2. SPRINGY STEP:
Play: immediately after being tripped or falling.
Effect: Instead of sprawling prone, you catch yourself on one knee. Your melee attacks and AC suffer no penalty for one round. Getting up is a free action.
3. SUAVE TONGUE:
Play: when you make a Bluff check.
Effect: Add 10 to your check result. If still disbelieved, the target will savour your “joke” rather than feel provoked.
4. CLOAK STREAMING:
Play: any time.
Effect: Seeing you stride up, guards will throw one door open, giving you access someplace they shouldn’t.
Who's next?
The GM deals one card to each player at the beginning of each session. When the player plays the card, he or she gets a new one.
For those who (like me) didn't know, barsoomcore has been kind enough to post his collection here for download:
http://www.big-freaky-sean.ws/d20/dnd.html
Yeah barsoomcore, yeah Big Freaky Sean!
Here are four more cards I came up with just reading through the 35 or so cards contained in the download:
1. YOUR HEALTH!:
Play: any time outside combat.
Effect: Over the course of an evening, drink one NPC under the table to get one piece of information the NPC shouldn’t reveal.
2. SPRINGY STEP:
Play: immediately after being tripped or falling.
Effect: Instead of sprawling prone, you catch yourself on one knee. Your melee attacks and AC suffer no penalty for one round. Getting up is a free action.
3. SUAVE TONGUE:
Play: when you make a Bluff check.
Effect: Add 10 to your check result. If still disbelieved, the target will savour your “joke” rather than feel provoked.
4. CLOAK STREAMING:
Play: any time.
Effect: Seeing you stride up, guards will throw one door open, giving you access someplace they shouldn’t.
Who's next?