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<blockquote data-quote="WanderingMonster" data-source="post: 333535" data-attributes="member: 573"><p><strong>Yeah, baby!</strong></p><p></p><p><strong>"Fook Mi? No. Fook Yoo!"</strong></p><p></p><p>Play: Whenever being someone else would be preferable.</p><p>Effect: You are mistaken for someone else by an NPC.</p><p></p><p><strong>"This coffee tastes like..."</strong></p><p></p><p>Play: Whenever you ingest a poison.</p><p>Effect: You do not take the initial damage from the poison you swallowed, but will still take the secondary damage in one minute.</p><p></p><p><strong>"How about, <em>no</em>...</strong>"</p><p></p><p>Play: When you need to discredit someone.</p><p>Effect: You can make anyone's argument on a subject seem completely ridiculous to those listening, no matter how logical or advantageous it would be for them.</p><p></p><p><strong>"Zippit! Zip! Zippy-Zippahhh"</strong></p><p></p><p>Play: When you've heard enough.</p><p>Effect: Someone of your choice has to remain quiet for two rounds. While you can prevent someone from speaking, it does not prevent a spellcaster from casting spells with a verbal component (not considered speaking for this purpose).</p><p></p><p><strong>"Machine gun jubblies, baby? How'd I miss those?"</strong></p><p></p><p>Play: Anytime.</p><p>Effect: You, or anything or person deemed by you gains a +10 circumstance bonus to Hide and Move Silently checks for a round.</p><p></p><p><strong>"Look at that Daddy! It looks like a big..."</strong></p><p><strong>"Johnson, what is it?"</strong></p><p></p><p>Play: Anytime.</p><p>Effect: You and an ally have the same thought. You both gain a +4 insight bonus to your next actions as long as you take the same action against the same obstacle or foe. No communication or line of sight with your ally is necessary.</p><p></p><p><strong>"GET IN MY BELLY!"</strong></p><p></p><p>Play: When the subject of a grapple, grab, or swallow-whole.</p><p>Effect: You aren't grappled, grabbed, or swallowed whole. Or +10 to an Escape Artist check anytime.</p><p></p><p><strong>"It's not mine! Really!"</strong></p><p></p><p>Play: Anytime.</p><p>Effect: You avoid embarrasment or conviction, no matter how obvious or condemning the evidence.</p><p></p><p><strong>"Throw me a frickin' bone..."</strong></p><p></p><p>Play: Anytime.</p><p>Effect: You automatically sway someone to follow your plan, or believe your words.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WanderingMonster, post: 333535, member: 573"] [b]Yeah, baby![/b] [b]"Fook Mi? No. Fook Yoo!"[/b] Play: Whenever being someone else would be preferable. Effect: You are mistaken for someone else by an NPC. [b]"This coffee tastes like..."[/b] Play: Whenever you ingest a poison. Effect: You do not take the initial damage from the poison you swallowed, but will still take the secondary damage in one minute. [b]"How about, [i]no[/i]...[/b]" Play: When you need to discredit someone. Effect: You can make anyone's argument on a subject seem completely ridiculous to those listening, no matter how logical or advantageous it would be for them. [b]"Zippit! Zip! Zippy-Zippahhh"[/b] Play: When you've heard enough. Effect: Someone of your choice has to remain quiet for two rounds. While you can prevent someone from speaking, it does not prevent a spellcaster from casting spells with a verbal component (not considered speaking for this purpose). [b]"Machine gun jubblies, baby? How'd I miss those?"[/b] Play: Anytime. Effect: You, or anything or person deemed by you gains a +10 circumstance bonus to Hide and Move Silently checks for a round. [b]"Look at that Daddy! It looks like a big..." "Johnson, what is it?"[/b] Play: Anytime. Effect: You and an ally have the same thought. You both gain a +4 insight bonus to your next actions as long as you take the same action against the same obstacle or foe. No communication or line of sight with your ally is necessary. [b]"GET IN MY BELLY!"[/b] Play: When the subject of a grapple, grab, or swallow-whole. Effect: You aren't grappled, grabbed, or swallowed whole. Or +10 to an Escape Artist check anytime. [b]"It's not mine! Really!"[/b] Play: Anytime. Effect: You avoid embarrasment or conviction, no matter how obvious or condemning the evidence. [b]"Throw me a frickin' bone..."[/b] Play: Anytime. Effect: You automatically sway someone to follow your plan, or believe your words. ;) [/QUOTE]
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