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<blockquote data-quote="Prince Atom" data-source="post: 344873" data-attributes="member: 6046"><p>More from Terry Gilliam....</p><p></p><p><strong>They Always Break In The End</strong> </p><p></p><p>Play: When caught in a bad position and trying to weasel out of it.</p><p></p><p>Effect: If the NPC you are negotiating with has an attitude of Indifferent, you automatically get her to release you. If the NPC's attitude is Unfriendly or worse, you get +10 to a single Diplomacy or Intimidate roll to get her to release you.</p><p></p><p><strong>I Know A Cure For Bad Backs</strong></p><p></p><p>Play: When caught in a completely unmanageable situation with no hope of negotiation.</p><p></p><p>Effect: You convince your captor to partake in some action that will get him out of the way and clear your escape route, no matter how obvious. The captor will not go along with any scheme that threatens life or limb.</p><p></p><p><strong>I Hate Paperwork</strong></p><p></p><p>Play: When the movers and shakers of society have blacklisted you or are otherwise unhelpful, and you cannot fix the problem on your own.</p><p></p><p>Effect: You are assisted by a rogue member of society with no patience for the politics or bureaucracy of the mainstream. She helps you to the best of her ability, but may not necessarily join you on adventures or otherwise risk her life.</p><p></p><p><strong>My Complication Had A Little Complication</strong></p><p></p><p>Play: Whenever an NPC is suffering from some adverse condition, such as poisons or ability damage.</p><p></p><p>Effect: The NPC automatically fails the next roll to overcome the condition; if a roll does not apply to the condition, it lasts one step (one round, one day, etc) longer than usual. Alternately, the NPC automatically succeeds at the next roll, or the condition lasts one step shorter than usual.</p><p></p><p>A no-prize if you can tell which movies these are from!</p><p></p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 344873, member: 6046"] More from Terry Gilliam.... [B]They Always Break In The End[/B] Play: When caught in a bad position and trying to weasel out of it. Effect: If the NPC you are negotiating with has an attitude of Indifferent, you automatically get her to release you. If the NPC's attitude is Unfriendly or worse, you get +10 to a single Diplomacy or Intimidate roll to get her to release you. [B]I Know A Cure For Bad Backs[/B] Play: When caught in a completely unmanageable situation with no hope of negotiation. Effect: You convince your captor to partake in some action that will get him out of the way and clear your escape route, no matter how obvious. The captor will not go along with any scheme that threatens life or limb. [B]I Hate Paperwork[/B] Play: When the movers and shakers of society have blacklisted you or are otherwise unhelpful, and you cannot fix the problem on your own. Effect: You are assisted by a rogue member of society with no patience for the politics or bureaucracy of the mainstream. She helps you to the best of her ability, but may not necessarily join you on adventures or otherwise risk her life. [B]My Complication Had A Little Complication[/B] Play: Whenever an NPC is suffering from some adverse condition, such as poisons or ability damage. Effect: The NPC automatically fails the next roll to overcome the condition; if a roll does not apply to the condition, it lasts one step (one round, one day, etc) longer than usual. Alternately, the NPC automatically succeeds at the next roll, or the condition lasts one step shorter than usual. A no-prize if you can tell which movies these are from! TWK [/QUOTE]
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