1001 signs of the complete munchkin

14. Player buys any adventures you mention "just in case."

15. While playing said adventures the player won't admit to owning them, yet always knows where the treasure is.

16. Player gets po'ed if you change anything in said adventures.

17. 2 words. Vorpal. Lockpicks.
 

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21) He has a cleric 121 / wizard 40 who he insists is a legitimate character.

22) He believes all characters have the right to reach 1,000th level

23) He thinks the Player Characters should end up owning (not just running) the Campaign World - owning it lock, stock, and barrel.

24) He thinks Gods should be done away with, so that the Player Characters can be the most powerful guys and gals around.

25) He runs Gnomish Industrial Revolutions where all the sides have 11th level magic, starships, Red Goo, and the capability to blow up entire planets with ease.

Edena_of_Neith :) :D :D :)
 
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26) Drow Necromancer with one level of Ranger, one level of Barbarian, and two levels of Rogue.

27) Actually wants to play a Cleric -- because "That's the one they complain about being overpowered, right?"

-- Nifft
 

28) Asks for his character to have six fingers per hand, so he can wear the elven rings, the dwarven rings, the one ring, and the nibelungen ring.
 
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32. He tries to reduce the number of dice rolls he has to make so there will be less chance of him failing; and he does this by acquiring magic items that are better than he is at what he's supposed to do best; i.e., a 2ndEd thief desiring a Cloak of Elvenkind.

33. He goes on and on and on and on and on and on about "maximizing his utility" and how it's all for the good of the party.

34. He tries to talk the party into taking all the possessions from slain foes to sell in the next village... even when this is 11 longswords, 11 suits of chain mail, and 11 large shields.

TWK
Examples torn from the headlines of my life experience.
(Read: I knew a guy like this once....)
 



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