spunky_mutters
First Post
14. Player buys any adventures you mention "just in case."
15. While playing said adventures the player won't admit to owning them, yet always knows where the treasure is.
16. Player gets po'ed if you change anything in said adventures.
17. 2 words. Vorpal. Lockpicks.
15. While playing said adventures the player won't admit to owning them, yet always knows where the treasure is.
16. Player gets po'ed if you change anything in said adventures.
17. 2 words. Vorpal. Lockpicks.