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1001 things PCs are totally allowed to do in Zeitgeist campaign
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<blockquote data-quote="hirou" data-source="post: 6437601" data-attributes="member: 6776023"><p>69. They've done it. They've killed poor, poor Lorcan Kell. In-between adventures 3 and 4, on 7th level, without any support from police. In 1 (one) round.</p><p></p><p>From a Bosum Strand dweller's point of view:</p><ul> <li data-xf-list-type="ul">a grim-looking non-descriptive person knocks on each door in the block and strongly recommends to stay inside and lay low for the next half-hour (the party learned Kell's route and prepared an ambush. Since noone from RHC or police, except Delft, was informed, noone warned Kell);</li> <li data-xf-list-type="ul">the same non-descriptive person spends 5 min to bury 35 grenades along the road, while several others block the road with some wagons;</li> <li data-xf-list-type="ul">Kell's carriage rolls down the road, the driver gets down to clear the road (not one of the thugs on board beats party Stealth/Bluff, driver actually shoves around changeling rogue|ranger disguised as beggar);</li> <li data-xf-list-type="ul">a spectral figure glides from a nearby roof right into the carriage (phasing potion) and opens one of the doors from the inside;</li> <li data-xf-list-type="ul">Kell gets to say "Why, hello, constables, I definitely wanted to talk with you" and stick some knifes into the first constable; </li> <li data-xf-list-type="ul">a second figure hidden in the stack of crates fires 3 bullets through the open door, each echoes with a sphere of fire (firestorm bullet);</li> <li data-xf-list-type="ul">an eladrin warrior in glowing armor storms from the shack nearby and hacks through the second door, leaving Kell exposed;</li> <li data-xf-list-type="ul">non-descriptive beggar suddenly pulls out a small shotgun, fills the carriage with another firestorm through the destroyed door, then throws around <strong>half-dozen of grenades</strong>, <em>then </em>pulls out of thin air <strong><em>a freaking huge seven-barreled shotgun</em></strong> which shoots The Ray of Death and Devastation, making a literal hole in Kell's chest (rogue|ranger was <em>really</em> pissed by Kell's attempt to frame him for a murder. Vendetta bullet + daily power + Nock's gun + natural crit = about 60-80 damage points in one attack, I didn't really count it at this point).</li> <li data-xf-list-type="ul">someone from the inside of the carriage manages a weak "...parlay?" (Nick Rider was knocked out by glancing blows, Kate Glenn decided to... make a compromise), the beggar digs out the grenades (grumbling about too much work), and party leaves in Kell's carriage.</li> </ul><p></p><p>This created an interesting situation:</p><p>-Morgan Cippiano will at least consider silently poisoning the party during their next tea session;</p><p>-Obscurati structure in the city was dealt another blow, I see it very likely that Nicodemus will pay Leone a visit to inquire about all the delays in the last 6 months;</p><p>-a freshly-promoted Kell's new third lieutenant (the party ambushed and kinda disgraced Rufus in adventure 2) suddenly finds himself in power vacuum of a sort (Cippiano's activities are concentrated on the port and, now, Parity Lake, the southern part of the city is ungoverned). I think that this city deserves a proper assassins guild, and he knows the right targets to make a name for himself, especially if Ob are willing to pay...</p><p></p><p>Comments and suggestions are welcome. I also can't help but wonder what must my party do to take the "Broke the campaign the most" trophy...</p></blockquote><p></p>
[QUOTE="hirou, post: 6437601, member: 6776023"] 69. They've done it. They've killed poor, poor Lorcan Kell. In-between adventures 3 and 4, on 7th level, without any support from police. In 1 (one) round. From a Bosum Strand dweller's point of view: [LIST] [*]a grim-looking non-descriptive person knocks on each door in the block and strongly recommends to stay inside and lay low for the next half-hour (the party learned Kell's route and prepared an ambush. Since noone from RHC or police, except Delft, was informed, noone warned Kell); [*]the same non-descriptive person spends 5 min to bury 35 grenades along the road, while several others block the road with some wagons; [*]Kell's carriage rolls down the road, the driver gets down to clear the road (not one of the thugs on board beats party Stealth/Bluff, driver actually shoves around changeling rogue|ranger disguised as beggar); [*]a spectral figure glides from a nearby roof right into the carriage (phasing potion) and opens one of the doors from the inside; [*]Kell gets to say "Why, hello, constables, I definitely wanted to talk with you" and stick some knifes into the first constable; [*]a second figure hidden in the stack of crates fires 3 bullets through the open door, each echoes with a sphere of fire (firestorm bullet); [*]an eladrin warrior in glowing armor storms from the shack nearby and hacks through the second door, leaving Kell exposed; [*]non-descriptive beggar suddenly pulls out a small shotgun, fills the carriage with another firestorm through the destroyed door, then throws around [B]half-dozen of grenades[/B], [I]then [/I]pulls out of thin air [B][I]a freaking huge seven-barreled shotgun[/I][/B] which shoots The Ray of Death and Devastation, making a literal hole in Kell's chest (rogue|ranger was [I]really[/I] pissed by Kell's attempt to frame him for a murder. Vendetta bullet + daily power + Nock's gun + natural crit = about 60-80 damage points in one attack, I didn't really count it at this point). [*]someone from the inside of the carriage manages a weak "...parlay?" (Nick Rider was knocked out by glancing blows, Kate Glenn decided to... make a compromise), the beggar digs out the grenades (grumbling about too much work), and party leaves in Kell's carriage. [/LIST] This created an interesting situation: -Morgan Cippiano will at least consider silently poisoning the party during their next tea session; -Obscurati structure in the city was dealt another blow, I see it very likely that Nicodemus will pay Leone a visit to inquire about all the delays in the last 6 months; -a freshly-promoted Kell's new third lieutenant (the party ambushed and kinda disgraced Rufus in adventure 2) suddenly finds himself in power vacuum of a sort (Cippiano's activities are concentrated on the port and, now, Parity Lake, the southern part of the city is ungoverned). I think that this city deserves a proper assassins guild, and he knows the right targets to make a name for himself, especially if Ob are willing to pay... Comments and suggestions are welcome. I also can't help but wonder what must my party do to take the "Broke the campaign the most" trophy... [/QUOTE]
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