ZEITGEIST 1001 things PCs are totally allowed to do in Zeitgeist campaign

hirou

Explorer
AKA "What is NOT considered derailing". Add your examples in comments.
1. Spending over an hour of real time detailing Royal/Fleet square security details
2. Immediately posting guards (PC, not allied minions) near dutchess room. And eavesdropping on her.
3. Rolling two successive natural 20 on Arcana checks to overload wand with minor frost enchantment to cool frikkin RNS Coaltongue engine
4. Spending over an hour of real time discussing if they should just steal RNS Impossible and became pirates, or it's too OOC
5. Trying to clear underwater landfall not to get the bodies of constables underneath but FOR LOOT
6. Boosting group Stealth check into 20+ with rituals, bought beforehand, to virtually waltz around Axis island fort.
7. Recreating "Gents... Take a walk" scene from Pirates of the Caribbean, to approach lighthouse underwater
8. Destroying the sea gate control mechanism completely with Greataxe of Sundering (max damage vs objects), bought beforehand. A pack of firedust, rigged to the opening of the door, may or may not have helped
9. Abusing "Make whole" ritual mechanics to theory-craft an undetectable way of industrial sabotage. As a mean of passing time during fort siege.
10. Bypassing Gullie Dhu encounter completely with instant Diplomacy checks on the very first sight of him.
11. Almost finishing the Asrabey Varal encounter peacefully, failing self-imposed saving throw because of his arrogance and finishing him in one round by a barrage of natural 20 and daily powers.
12. Spending an hour of real time detailing the industrial espionage operations on the captured Axis island.
13. Spending a good amount of real time for off-session roleplay on personal investigation of Gale, including hired Vekeshi mystic kidnapper and an imitated act of terror on a steam boat. Before the start of Adventure 1.

Special mention: having fun in unpredicted ways. I love my group. And big thanks to the authors of this AP.
 

Elfshire

Villager
14. Rescuing both Kaja Stewart and Finona Duvall, putting enough guards around them to make assassination impossible, then coercing them to develop magic that disrupts planar incursions.

15. Taking the icon of Apet for safekeeping, thus rendering Sijhen's gambit unworkable.
 
16. Refuse to work with Lya Jierre at all in the first adventure because of a grudge from the war, and so bring in a new PC warforged illusionist, thus inspiring the entire Pemberton Industries plot thread.

17. Use the aforementioned illusionist to impersonate the dead constable Letmas and ride the coattails of his reputation in a bid for public office -- namely, Mayor of the Nettles after Macbannin exits.

18. Convince Rock Rackus to sing about how terrible Lorcan Kell is. Arrange a 'Witchoil Relief Concert' to benefit the displaced people of the Nettles after the earthquake. In the middle of Rock's song about how Lorcan Kell cuts the eyes out of li'l chil'rens, have a PC sniper fire and miss barely, then have 'Mayor Letmas' jump in from of Rock and take a bullet for him. Thus turning the whole Nettles and most dockers against Lorcan Kell. (And allowing the warforged PC to get back to the business of solving conspiracies.)

19. Make a bargain with the Voice of Rot to bring the real Letmas back from the dead. Why? They found out that since he died so heroically saving Rock Rackus, they missed him, even though they'd barely actually met the real guy. One PC gains creepy rot powers and becomes an agent of the white serpent.
 
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hirou

Explorer
20. Planting a grenade in Dafton's pocket 'to give a plausible reason to arrest him' (how could I miss this one in the first post)
 

roadtoad

Explorer
21. NOT arrest Reed Macbannin.
22. Cause the destruction of RHC headquarters and several surrounding city blocks.
23. Convince Rock Rackus that the time is perfect for him to go on a concert tour -- a "Rock Tour," if you will -- on the Avery Coast Railroad this winter, making the perfect distraction from their clandestine activities.
 

Noodle

Explorer
24. Be charming enough (and do enough RP) to convince Ottavia to teach a character her sign language
25. A female character seduced Boone back to her compartment, then used a 30+ Thievery check to steal his pistol and chuck it out to her companions waiting in the hall
 

Shilubi

Villager
26. Let the Coaltongue blow up. The Coaltongue II, aka The Everburning Torch, is under construction.
27. Dutiful squad leader arrest Gale and then the following night three squad members compete without knowing about the others to evade Gale from RHC HQ. The winner got caught and is currently under arrest/trial in Slate.
28. Character background: ex-Lya Jierre Bodyguard, in love with her. Might be a complicated relationship...
29. The whole squad has been suspended for a week because of suspicious activity (and that's before Nigel Price audit). Taught them things are easier with an RHC badge.
 

Dezhem

Villager
30. Allowing fire and explosions to solve many issues. The docks on Axis Island will never be the same again. Neither will the Waryeye's Alchemical shop. (The audit will be fun!)
31. Spending many a session roleplaying; sometimes not rolling dice for hours.
32. Flashing badges and pushing authority to get what they want. Believing wholeheartedly they're clever little constables and won't get discovered. Heh heh heh.
33. Pushing a burning cart full of explosives through a wall of fire off the docks before it explodes. Helped by a flying side kick from the team's muscle.
34. Being thoroughly creeped out in and out of character by judicious use of lighting, music and sound effects during the events of Cauldron Hill.
35. Using a real-life whiteboard to keep track of the investigations. They still get them thoroughly confused and make CSI style leaps of logic - to hilarious results.
 
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hirou

Explorer
(numeration is off in the previous post)
36. Attacking Lorcan Kell in the middle of the Theatre of Scoundrels scene.
37. Surviving the ensuing fight with 25 thugs (with more arriving) with clever usage of psionics, "resist 10 all" power of Bloodcut armor, one big chandelier (say hello to Axe of Sundering) and general disbelief of everyone present that cops are willing to go all-out with 5-to-1 (and rising) odds against them. And lots of good rolls.
38. Making plans of escape that invove riding Lorcan Kell through the air to the safety (Living Missile daily power 1 of psion, make a guess what it does) (this goes to my personal top 10)
39. Earning mortal enmity of Lorcan Kell by a) pushing him over balcony railing, making him hang on one hand, b) attacking his hand to drop his down, c) dropping a huge candelier over him and his thugs for good measure.

I believe Morgan Cippiano will have lots of fun when he learns of this and tracks the party. So looking forward to next session...
 
(numeration is off in the previous post)
36. Attacking Lorcan Kell in the middle of the Theatre of Scoundrels scene.
37. Surviving the ensuing fight with 25 thugs (with more arriving) with clever usage of psionics, "resist 10 all" power of Bloodcut armor, one big chandelier (say hello to Axe of Sundering) and general disbelief of everyone present that cops are willing to go all-out with 5-to-1 (and rising) odds against them. And lots of good rolls.
38. Making plans of escape that invove riding Lorcan Kell through the air to the safety (Living Missile daily power 1 of psion, make a guess what it does) (this goes to my personal top 10)
39. Earning mortal enmity of Lorcan Kell by a) pushing him over balcony railing, making him hang on one hand, b) attacking his hand to drop his down, c) dropping a huge candelier over him and his thugs for good measure.

I believe Morgan Cippiano will have lots of fun when he learns of this and tracks the party. So looking forward to next session...
That's splendid! I mean, if they'd actually killed Kell that early, it'd muck a few things up later as far as Adventure Five, but nothing insurmountable. Good on them for trying.

I'd suggest adding a scene now where a PC is coming home from work and spots the door to a neighbor's house open a crack, then hears a commotion inside, since the Kell Guild has sent someone to murder the neighbor and keep an eye on the PC, so they can murder the PC when he sleeps. (I'm not a fan of 'punishing' the players, so having the Kell-Guild murder the neighbor without giving the PC a chance to respond is a bit un-fun.)
 

hirou

Explorer
That's splendid! I mean, if they'd actually killed Kell that early, it'd muck a few things up later as far as Adventure Five, but nothing insurmountable. Good on them for trying.

I'd suggest adding a scene now where a PC is coming home from work and spots the door to a neighbor's house open a crack, then hears a commotion inside, since the Kell Guild has sent someone to murder the neighbor and keep an eye on the PC, so they can murder the PC when he sleeps. (I'm not a fan of 'punishing' the players, so having the Kell-Guild murder the neighbor without giving the PC a chance to respond is a bit un-fun.)
Delft will have a word of advice for players... Thankfully, they didn't announce their affiliation with RHC, so it'll take some time for Kell to track them. Meanwhile I'm planning on Cippiano stepping in and pulling a small favor for the party as a mean of expressing his gratitude. My main concern is the party underestimating the danger they put themselves in, but I'm fully committed to PC murder if it comes to this...
Also

40. Somehow the debate with archeology professor in "Thinking man" naturally went to 3 PCs taking 3 different positions on the topic of government and power, like "bad cop", "good cop" and "arbiter", without any prior planning. One resorted to intimidation, another protected status quo with solid reasoning and the third was willing to actually listen and make his own opinion on the go.
 
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Elfshire

Villager
41. My technologist going suddenly and inexplicably mad-scientist on me by requisitioning a false blood amulet to make himself into a living construct, then installing a command circlet into his own cranium to give himself telepathy. As a result, he can now communicate with Alexander Grappa without needing to rebuild his body... it's not even Chapter 4 yet.
 

Elfshire

Villager
Wow. How's that turning out?
Well, it's not gamebreaking, thankfully. They got his info early, but there's nothing they can do to act on it until A) they find a way into the Bleak Gate in Chapter 5, and B) actually get around to rebuilding Grappa.

Side note: the gunsmith of the group thinks the party can get into the Bleak Gate early by using ritual magic to reassemble the shattered links found at the scene of Grappa's death into a working amulet, but all they're going to find is an Ob ambush :)

As for the technologist, Hugo, I'm looking ahead in the story to see where his living construct abilities might affect things... he'll probably have an advantage in Chapter 6, being immune to the Agony Gas and Pardo's aura. But he'll not have so much luck against Leone Quital in Chapter 7, depending on how much metal is in his body. In the meantime, Pemberton is going to be QUITE interested in this little trick... maybe even use it as inspiration for the duplicants.
 

hirou

Explorer
42. Taking Eberardo hostage, among with everyone else on the street, by threatening to blow up the firedust-loaded wagon with a grenade.
43. Ending the unruly workers blockade in Parity lake by blowing the gates of the factory off. Poor horse in that wagon though.
 
44: Make vague and unspecific promises to Kell, regarding a favour to be provided some time in the future in exchange for the location of the Doctor.
45: Lead Quital's crew on a chase through the slums, into Kell-guild territory, then spark a fight between the two groups by firing a bullet from the correct angle (with a very good Bluff check).
 

roadtoad

Explorer
46. Get arrested along with Mister Mapple, meaning you get thrown into the arena to fight alongside him.
47. Tame the Dire Bear you're supposed to be fighting, and then lead a gladiator rebellion on Direbearback.
48. Be Kasvarina Varal, with so much magical amnesia that you don't even remember your name or realize you're fighting against your own conspiracy.
 

Rugult

On Call GM
49. Forming a bond with Julian LeBrix over shooting women in the back (as one PC did with Sokana Reel).

50. Realize that the notes on those three mummies was left by Ryan to :):):):) them later one when said zombies wake up.

51. Using their boat to ram another boat in Adventure 2 despite there being a sidebar explaining why ramming was not important given how small the PCs boat is. It was. They were ramming life boats.

52. Making one well timed Sense Motive check against Reed Macbannin.

53. Deciding Stover Delft is based on the commissioner from the Simpsons McBain Sketch.

54. Deciding Stover Delft plays lots of golf, and everyone the PCs target is another one of Delft's golf buddies.

55. Shouting "MACBANNIN" in the vein of "MENDOZA" from the McBain skit.
 

mort655

Villager
56. Paying to have the orphan from the Ekosigan plot resurrected and then adopting him. The Halfling PC in my game now has a ward, and allowed him to choose a new name...which is now Thunder Sword. T.S. for short.

57. After cracking the ring code, using Cippiano's gift from Adventure 5 to masquerade as the renowned Risuri stylist "Felix!" in order to get access to Lya Jierre and look at her own rings under the guise of giving her a manicure. It's doubly funny, because the PC pretending to be "Felix!" was the gruff-looking Yerasol Veteran.
 

hirou

Explorer
58. Knocking Cillian Creed unconscious in Hiding in plain sight encounter (not giving him chance to flee)
59. Tying 32 (thirty two) grenades to him before letting him out in response to Leone Quintal demands. This actually put Leone into bloodied, despite his improvised shield
60. Mostly surviving the ensuing fight. 4 players more or less escaped, one pixie is trapped in the chapel, party healer is up on the hill side and may or may not escape without being seen

I think, with this encounter, ALL the fractions of the campaign will finally know that this particular RHC group is hard to negotiate with or put a pressure on... Morgan Cippiano already invited them for a cup of coffee and was very polite...
 

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