69. They've done it. They've killed poor, poor Lorcan Kell. In-between adventures 3 and 4, on 7th level, without any support from police. In 1 (one) round.
From a Bosum Strand dweller's point of view:
- a grim-looking non-descriptive person knocks on each door in the block and strongly recommends to stay inside and lay low for the next half-hour (the party learned Kell's route and prepared an ambush. Since noone from RHC or police, except Delft, was informed, noone warned Kell);
- the same non-descriptive person spends 5 min to bury 35 grenades along the road, while several others block the road with some wagons;
- Kell's carriage rolls down the road, the driver gets down to clear the road (not one of the thugs on board beats party Stealth/Bluff, driver actually shoves around changeling rogue|ranger disguised as beggar);
- a spectral figure glides from a nearby roof right into the carriage (phasing potion) and opens one of the doors from the inside;
- Kell gets to say "Why, hello, constables, I definitely wanted to talk with you" and stick some knifes into the first constable;
- a second figure hidden in the stack of crates fires 3 bullets through the open door, each echoes with a sphere of fire (firestorm bullet);
- an eladrin warrior in glowing armor storms from the shack nearby and hacks through the second door, leaving Kell exposed;
- non-descriptive beggar suddenly pulls out a small shotgun, fills the carriage with another firestorm through the destroyed door, then throws around half-dozen of grenades, then pulls out of thin air a freaking huge seven-barreled shotgun which shoots The Ray of Death and Devastation, making a literal hole in Kell's chest (rogue|ranger was really pissed by Kell's attempt to frame him for a murder. Vendetta bullet + daily power + Nock's gun + natural crit = about 60-80 damage points in one attack, I didn't really count it at this point).
- someone from the inside of the carriage manages a weak "...parlay?" (Nick Rider was knocked out by glancing blows, Kate Glenn decided to... make a compromise), the beggar digs out the grenades (grumbling about too much work), and party leaves in Kell's carriage.
This created an interesting situation:
-Morgan Cippiano will at least consider silently poisoning the party during their next tea session;
-Obscurati structure in the city was dealt another blow, I see it very likely that Nicodemus will pay Leone a visit to inquire about all the delays in the last 6 months;
-a freshly-promoted Kell's new third lieutenant (the party ambushed and kinda disgraced Rufus in adventure 2) suddenly finds himself in power vacuum of a sort (Cippiano's activities are concentrated on the port and, now, Parity Lake, the southern part of the city is ungoverned). I think that this city deserves a proper assassins guild, and he knows the right targets to make a name for himself, especially if Ob are willing to pay...
Comments and suggestions are welcome. I also can't help but wonder what must my party do to take the "Broke the campaign the most" trophy...