101 Fallout Side Quests and Environmental Stories

25.) Members of a faction based on a stereotyped version of the British Empire and claiming to be its legitimate successor (compare the Legion, the Enclave, and the Great Khans)

26.) Same as above instead of British, they're Spanish conquistadors

27.) Vault 666, which was set up with a sham religion based on human sacrifice which the denizens were indoctrinated to think provided all the amenities that were actually provided by technological systems

28.) A tribe whose system for resolving disputes is based on an old gameshow

29.) Some kind of parody of the space tourism industry. Maybe a launch facility with a toppled and no longer functional rocket with an interior done up like an oldschool tour bus, and with a prerecorded tour guide who just points out that (at the altitude the rocket is supposed to go to) they're not actually far enough out to see any of the planets (or even the moon) any more clearly than they could on the ground.

30.) A cult operating out of an old Disney theme park that worships Walt Disney and sacrifices people by having them be eaten alive by mice. Also in this same park are robotic versions of Trump, Clinton, and JFK who escaped from the Hall of Presidents and make inappropriate advances to any attractive female characters they happen across.

31.) A vault whose architectural layout is deliberately bad. The corridors are too narrow to pass through without turning sideways, the floor is on a 10 degree slope, stuff like that

32.) A vault where the only food was candy

I think it is pretty common head canon for Alpha Complex to be a Fallout Vault, and I hold it myself. I would be more inclined to make it an easter egg, though: a long abandoned vault full of clone corpses with security cards and a mad "friend computer" running the place.

Truth be told, that's not my headcanon for Paranoia. My headcanon for Paranoia is that there was no disaster other than the computer malfunctioning, and that there's a completely functional and non-destroyed world outside whose people just avoid the areas near Alpha Complex's entrances because they don't want to be accosted by bellicose mole-people
 
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MarkB

Legend
30.) A cult operating out of an old Disney theme park that worships Walt Disney and sacrifices people by having them be eaten alive by mice. Also in this same park are robotic versions of Trump, Clinton, and JFK who escaped from the Hall of Presidents and make inappropriate advances to any attractive female characters they happen across.
Nuka World covers a lot of this ground, up to and including its creator's cryogenically frozen head.

33. A Vault-Tec manufacturing facility, where all the pre-fab Vault architecture was made - everything from rooms, corridors and furnishings on up to nuclear reactors. It's been marginally refurbished by an eccentric wasteland genius, who's restored one manufacturing line and now supplies a variety of furnishings to nearby settlements. Overseer Desks are the most popular high-end item, and practically every nearby settlement leader has one installed in their office, shack or fortress.
 

34.) A vault with no lights

35.) A vault where all the gender roles were reversed

36.) A vault with a society organized along the lines of feudalism

37.) Two vaults with some very limited and very staged ability to communicate with each other whose residents were conditioned to be jealous of the other vault.

38.) A very Willy Wonka-esque Nuka Cola factory

39.) A vault with special uniforms were designed to make the residents indistinguishable from each other

40.) A vault deliberately infected with a plague

41.) A tribe descended from sci-fi nerds whose religion combines elements of the Jedi and the Bene-Gesseret

42.) A depressed robot

43.) Bloodthirsty giant mutant gerbils

44.) A robotic/android traveling vacuum cleaner salesman (built before the war but still functioning) who is also, himself, a vacuum cleaner
 
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45.) The ruins of a major label's recording studio. In the basement is a secret facility where the members of boy bands used to be either assembled or cloned

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46.) You find what initially appears to be a cache of power armor, but it's actually prop armor from a movie shoot that was happening when the bombs fell

47.) A swarm of vicious ears of GMO corn have escaped from an old research facility and are running amok
 
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Reynard

Legend
48: The PCs find an abandoned APC, except it is extra large. It appears to be completely sealed off from the environment, but once they make their way inside they find sleeping quarters, air and water recyclers and heavy radiation shielding. The log is damaged but enough information can be reconstructed to discover that the vehicle was making a run from the NCR to The Commonwealth but never quite made it.
 

MarkB

Legend
49. A Vault with a vary unusual configuration, largely cylindrical, its levels labelled as Decks rather than Floors. Thanks to sophisticated projection systems showing false images beyond its few windows, among other special effects, its residents are convinced that they and their ancestors have been travelling on a generation ship to found a colony on a new world.

Bonus points if convincing the remaining inhabitants of their actual situation involves them riding down a beach to see the Statue of Liberty.
 

Reynard

Legend
50. A large vessel floats into view offshore. It turns out to be a cruise ship that was converted to a floating offshore Vault by Sea-Tec (a wholly owned subsidiary of Vault-Tec). it lasted for a century or more before the experiment within went awry and the reactor turned most of the population into feral ghouls. Now it is slowly taking on water and brave explorers only have a limited amount of time to plunder it before it ends up on the ocean floor. Unfortunately, the submerged decks are full of ghoul sharks!
 

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