101 Magical Weapon Properties

Dark Mistress

First Post
First I would like to say I got the PDF free for purposes of this review.

This product is 25 pages long. 1 page for cover, 1 for credits, 1 OGL at the end and 1 page of weapon table of special abilities(which also has a random chart for rolling for creating random magic items). The other 20 pages are taken up by the 101 new magical weapon abilities descriptions and such. The art work is good with good borders making for a very pretty product, though it is not very print friendly. A B&W copy with no borders sent along with it would have been nice for printing purposes.

Since this is a product for just a 101 new magical abilities I am just going to list a few examples from the book to give you a idea what to expect.

Ambush – adds 1d6 to sneak attacks, does nothing if you don't have sneak attack. Equal to a +1 enchantment.

Blood Bonded – When someone not of the family bloodline attempts to use the weapon they take dmg equal to the equal to the weapons enhancement bonus. If the family is all dead then the next person picking it up takes 1 round of damage but can then claim it for his or her family. Minor magic bonus.

Consecrated - When used on holy ground of of it's attuned god it does + 2d6 dmg. Equal to a +1 enchantment.

Energy Ray – range 30ft, 1d6 per two character levels of the wielder, once per day.

Fortunate – 3/day you can reroll any failed attack roll. Equal to a +2 enchantment.

Serpent – When cast on the ground the weapon becomes a serpent of the same size category as the weapon with max hp. It last until the wielder makes it turn back into a weapon, it is slain or at 1 minute per enchantment bonus of the weapon.

Soul Stealing – Any creature killed by this weapon has it soul sucked up into the weapon.(the final killing blow). Those slain can not be brought back to life by any means up to a including a wish fail, nor can speak with dead contact them. Once per day the wielding can ask two questions from one slain by the weapon just as if they was under Speak with Dead.

The final page is taken up with two new spells.
Bestow Affliction – a type of curse that causes a permanent physical or mental disability. Remove curse etc can cure it.
Teleport Attack – You can teleport another into a solid object as a form of a attack.

Closing thoughts, I liked this product more than I thought I would. Many of the weapon abilities are interesting and/or clever. I think a lot of players will enjoy these and it is always nice as a GM to throw out something new and unexpected to the PC's. The PDF is 4.99 which is a bit pricy, while at 10.99 you get a print copy and PDF(when the option is available which it currently is not.) I am giving this a 4 star for the price and the lack of a B&W print friendly version*. If you are looking for some new magical abilities to add to weapons this is a good pickup.

***Note - There is now a B&W no border PDF that comes with it for printing now. It was added since my review.
 
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I wanted to take the time to thank Dark Mistres for taking the time to do a review of our product and am glad we could surprise her.

I have just uploaded a printer friendly version, I love actionable feedback, thanks!

I am curious as to how you determined the price point was too high? I based the price point on my own Feats 101 ($4..99), Ronin Arts 101 series ($4.99), and Super Genius Games Loot for Less series (30 items for $1.99, which would make it $6.69 for 101 items) How would you have calculated the price point? Did you have a suggested price point?

Steve Russell
Rite Publishing
 

I would remove the border around the pages for the print friendly one too. As for the price it is not to high but I think it is right at that edge of seeming to high and I think it might make a few people balk.

It is not items but more page count. But your production values are good enough to justify the cost honestly, but well most people can't see that until they buy the product. My feeling for price is more based on gut reaction to page count and price than anything.

More of a would I buy this on a impulse? If yes then I consider it cheap for the content.

Would I buy it after thinking about it? Then I consider it priced about right.

Would I buy it only after reading a review? Then i consider it a bit pricey but worth the price. (which is what I rated yours and feel the same about many products honestly)

Would i buy it only after reading reviews and it being about something I am really interested in? Then i consider it high priced for what you get.

But to be fair as a company gets my loyality my views on cost change. The above is more based on my views on prices for a first time buyer from that company.
 

The printer friendly version has no boards, and everything is in greyscale.

Thanks its good to know where the basis of a reviewer's opinion comes from.

Hope you enjoy all of our products as much as you did 101 MWP :)

Steve Russel
Rite Publishing
 

You can now get a Print Copy of 101 Magical Weapon properties and a complimentary PDF copy, for $9.89 with coupon code "Ides" (10% off) until March 31st from Lulu.com
 

Is there a lot of cross over with other magical weapons collections especially from 3e? There were lots of magic al items created for that edition and with Pathfinder being so much the same I'm wondering if it is worth it for people that have many other books of magical items.

Are there any in there you feekl are too strong or too weak? You say some are clever, which ones?
 

Is there a lot of cross over with other magical weapons collections especially from 3e? There were lots of magic al items created for that edition and with Pathfinder being so much the same I'm wondering if it is worth it for people that have many other books of magical items.

Are there any in there you feekl are too strong or too weak? You say some are clever, which ones?

As to the first question, I honestly don't know. Like you said there was so much 3e stuff made. I mean I am sure the odds are high some is. But I will be honest I didn't go threw each 3e book i own to check. I didn't notice any but that doesn't mean anything honestly.

As for clever I listed a few of the ones I liked the most and felt where clever cause they was different than the more typical enhancements you typically see.

As for two strong or to week. None at first brush felt that way. But to be fair I didn't pull out the PF RPG book and go down the list to find the enhancement value and check it against the ones in here. I did it with a few random items and they looked on par, but I didn't do it with all of them.

Hopefully this helps, if you have any more questions i would be happy to answer them.
 

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