Reynard
aka Ian Eller
Most of what appears in official WotC products relates directly to adventuring and combat. The reasons are obvious, and this thread isn't about discussing that. But just becausse the PCs are adventurers doesn't mean the rest of the world is. Presumably, wizards, clerics and others create items for use by experts in particular fields, the aristocracy and/or nobility, and even the common person.
This thread is for creating, in as much or as little detail s you desire, 101 items for use by non-adventuring folk in a D&D setting and, if necessary and desired, the spell(s) that are prereqs for creating such items.
1. Frosty Mug
Available at only the highest calibre inns and tavers, a frosty mug is enchanted to keep the contents -- usually ale -- chilled to the perfect temperature. The mugs are popular during long meetings, and especially with dwarves. (weak transmutation, CL 3rd, Prereq: CWI, chill metal, 600 gp*)
* I say divide all gp values by 10 for non-adventuring items.
This thread is for creating, in as much or as little detail s you desire, 101 items for use by non-adventuring folk in a D&D setting and, if necessary and desired, the spell(s) that are prereqs for creating such items.
1. Frosty Mug
Available at only the highest calibre inns and tavers, a frosty mug is enchanted to keep the contents -- usually ale -- chilled to the perfect temperature. The mugs are popular during long meetings, and especially with dwarves. (weak transmutation, CL 3rd, Prereq: CWI, chill metal, 600 gp*)
* I say divide all gp values by 10 for non-adventuring items.