101 ship wrecks

Shipwreck of the moorchickeychickedoo:

Carnivorous chickens..not just a few, but a BUNCH..some of them have mated with ducks and have webbed feet. CHickens in the water. Chickens on the beams. Chickens on the rope ladders. Chickens pecking out the eyes of the mermaid on the front of the ship.

They're kept alive by a perpetual swarm of inchworms spell that arises from the captains chambers.

..the PC's seeing an easy meal...may be easily led to the ship.


jh
 

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The Iron Fist was a Darkonian merchant’s vessel sailing back to home laden with gold and Vaasan currency as well as the goods of archaeologists moving to Darkon. Then the vessel went down near Île de la Tempête. Included in the sunken goods are several small lockboxes of treasure and rumours of enchanted items. The Iron Fist has now become a legend attracting many treasure seekers who are often lost at sea also, adding to the bounty surrounding the treacherous waters
 

Though some scholars call her the "Mage's Folly," most people know her simply as The Mirage.

She was first sighted by a crew passing along the high cliffs of the coast nearly a decade ago. The crew thought she has smashed bow-first into the rock, but a closer examination revealed that they could see boulders on the other side of the ship.

The Mirage is partially phased out of the Material Plane, the front third of her hull mired hopelessly inside the rock of the cliff-face. Her sails sag limply, unaffected by the winds which pass straight through them, and waves pass right through the hull.

Attempts to use divination magic to ascertain what happened are contradictory. The two most accepted scholars claim, alternately, that the Mirage was caught in a magical rift between the Material and Ethereal planes which naturally arose along the shores; or, that during a storm the shipboard mage attempted to magically move the ship out of the Material Plane temporarily to keep it intact, but the spell failed in drastic fashion.

A few less reputable diviners claim that someone from another plane was attempting to summon the ship away, but were thwarted by the shipboard mage, or that an angry sea-god trapped the sailors in their ship as punishment for some slight.

Those who sail too close claim to hear cries of pain or weeping from the vessel, though other crews have recorded nothing but the wind passing through the rocks. At least one crew mutinied after passing the Mirage, claiming to have seen something crawling out of one of the ghost-ship's hatches. When the captain attempted to investigate, the crew threw him overboard and sailed off. Several of the men were hanged for murder, but the rest of the crew was pardoned given the circumstances.

All attempts to dispel the magic around the ship have so far failed. One wizard who attempted to do so later went mad during the voyage, leading to rumors that the ship is cursed to remain forever trapped between this world and another.
 

The Hell/Hellena

The ship lies belly up in a small in by the coast, one end of the ship is submereged and only the Letter Hell (upside down ofc) can be seen above the water, there is no damage to be seen on the hull above water, the mast lies flowding around its in small circles nearby the ship

If entered it is a mess as all things have been thrown around when the ship overturned, in the captains cabin there sit a skelliton (human) in a chair, on the overturned celling as if looking at the beautiful sceenery of the underwater landscape, with throngs of fish swimming by, craps walking on the sandy bottom, thought the unbroken windows (hardened crystal, enchanted glass whatever you fancy) on exsamenation the style of the cloth it is obious that the Hell(ena) have been here for more then a few years.
In his lap the skelliton holds a logbook (which holds the name Cap.Tolemac, which along with carrgo description and weather notes, also holds this unlucky fellows last thoughts and words, which goes out to his darling wife and children;

"my darling I now know I shall never see you again, and I am sure you will never read these words, but you are as allways my comfort in my darkest and well as in my most brights hours.

I know all this mess is mine and mine along to be blamed for, I should have listened to my men when they said that was something eerie about the light from that lighthouse, but I want to get a shore, in safety from the storm that was broowing, but before we knew of it the storm hit us and throw us around, I hit a railing and when I woke up again I was laying here, abadon by hope and traped beneath the waves of the sea,
I will never regreet naming the ship after you, my sweet Hellena, even if she got jealous and draged me to my watery grave, for I have you in my heart, to think the years i have spend on the sea, away from you. and with the crule mistress we call the sea.

I still remember the night we met, how wonderful you looked, the moon light ligthing up your hair, your dress in its pale blue, the pearls sawn into the flowerbroteri, but most of all I remember your smile, that wonderful smile, that was when i first loved you.
I thank you for the wonderful years we've had, and the two wonderful children you gave me, I know you will raise Leland and Edward well, and make good fine gentlemen out of them.

Your forever

Moriarty "

By the side of the chair stands a ink house, and a dented inkpen, around his neck is a locker with contains a small painting, slightly damaged by the damp surrounding, picturing a beautiful elven women.
 


The Wreck of the Allae-En'arta (or whatever sounds suffiviently elvish for your campaign)

Long, long ago an elven ship was returning from war carrying many war heroes. They had been at sea for months and some among the crew began to doubt their captain's navigation skills, though in truth he was taking the safest and most direct route accross the emense expanse of the ocean, when the first mate spotted the lighthouse late into his watch. Unable to convince the captain to take rest at whatever port must lay nearby, the first mate lead a mutiny and with roughly half the crew overthrew the captain and in command of the ship, quickly ran aground of the deceptive lighthouse. Other strange and evil magic trapped the crew, who mostly survived, within the waters surrounding the rocks and the lighthouse. The captian and those loyal to him have been trapped in these waters so long that have begun to change into aquatic elves and have held a grudge against the mutinous first mate and his followers, who have also begun to change, though due to their actions, they have become sahuagin. The two groups have been conducting skirmishes against one another for over a thousand years, both groups unable to perrish, again due to some strange magic surrounding the lighthouse.
 

That's a pretty cool idea.

Here's another ship:

The Treasure: A ship full of the remains of a lost civilization, hurriedly scavenged from the ruins before they were overrun/obliterated/destroyed somehow. The hold is full of every kind of package, box and crate imaginable, with all sorts of things tossed in on top of them. There are dishes, random (and ugly) artworks, fine hangings, odd dried vegetables and fruit, and many records on books made of lizard skin. The crew abandoned ship - or never made it to shore. Perhaps the treasure itself is slightly hungry....
 

The Wild Deuce

The Wild Duece was a party yahct that used to ply the watters off the coast of one of the eastern baronies. She was mainly used as a spot for legalized gambling as the port she called home had laws forbidding gambling and the inhabition of spirits. As the legend goes, one night a great party was held to celebrate the comming of age of the hier to the throne of the city's priest-king. The gods of the city were so angered by one who was to become thier pious servant and represenative to the city engaging in such debauchery as occured aboard ship that night sent a massive squall blowign the ship out to sea.

For weeks the ship floated, her crew swept overboard, her sails shredded, and only the party-goers left alive. Slowly they succumbed to exposure and thirst before the ship settled among the rocks surrounding the lighthouse. On boarding the ship the PCs find bodies everywhere, some posed still in the throws of acts to vile to describe, partying and giving in to hedonism even as they wasted away to death. In the deepest chambers they can find the cursed prince, all but a skeleton now, sitting at a table. Upon entering red point of light glow in the sockets and he looks up and in a voice tinged with the madness of undeath says, "Care to roll the bones?"
 

Wreck of the Red Snapper.

Low Level.
This is a fishing trawler that beached itself. The net is filled with seaweed and a weighted down zombie. They pulled up a load of zombies that was hidden in the seaweed. The ship is crawling with them, plus the loot from the dead crew. The zombies are full with clues to who they were... all travelers that came in by boat or leaving by boat.

Yeah, someone dumped bodies to get rid of them... alive. It's the zombies coming back to kill the cruel serial killer. They say his name. Kaaarrrrlll. Low level loot. Low level killer. Karl the half-elf owns two fishing boats and often times baits his crab pots with human flesh. He has the loot from his victims. GP or XP (return loot). A necromancer will pay big money for a still animate willful zombie.

Hook: Wandering Zombies.
Hook: See the beaching.
 
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