Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
10th 5e Survey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salamandyr" data-source="post: 6175113" data-attributes="member: 40233"><p>I did the survey.  As these things go, it was surprisingly free of "tell us how wonderful we are", and it had lots of comment sections that allowed me to expand on my thoughts.</p><p></p><p>As I recall, I commented on the Fighter, the Mage, the Cleric, the Ranger, and the Rogue.  I thought the fighter looked good, though I don't like class based combat maneuvers, and prefer those to be part of the combat chapter.  I think the mage is great, and I'm happy with the name change, but that evocation spells are currently too weak for both monster hit points and relative to other classes' spells.  I preferred the previous playtest's deity mechanic to the Domain mechanic of this package for the cleric, and the rogue has a lot of neat stuff, but is too weak overall, the Ranger should have spells, and they should not be afterthoughts.  They need to be things the ranger <em>wants</em> to cast.</p><p></p><p>And I told them that right now, noncombat action resolution is the worst thing about the game, because the bonus provided by attributes doesn't provide enough of a distribution between "moderately competed (stat 10)" and "best ever (stat 20)" or in between, and their recommended DC's basically have normal characters playing the lottery to succeed at things they should be competent at.</p><p></p><p>Oh, and I told them they should eliminate the monk, because a guy able to kill things with his bare hands that others need a sword to kill isn't a different class from the fighter, he's a <em>higher level fighter!</em>  But I don't think that's going to get much play.</p><p></p><p>Oh, and humans are too weak.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6175113, member: 40233"] I did the survey. As these things go, it was surprisingly free of "tell us how wonderful we are", and it had lots of comment sections that allowed me to expand on my thoughts. As I recall, I commented on the Fighter, the Mage, the Cleric, the Ranger, and the Rogue. I thought the fighter looked good, though I don't like class based combat maneuvers, and prefer those to be part of the combat chapter. I think the mage is great, and I'm happy with the name change, but that evocation spells are currently too weak for both monster hit points and relative to other classes' spells. I preferred the previous playtest's deity mechanic to the Domain mechanic of this package for the cleric, and the rogue has a lot of neat stuff, but is too weak overall, the Ranger should have spells, and they should not be afterthoughts. They need to be things the ranger [I]wants[/I] to cast. And I told them that right now, noncombat action resolution is the worst thing about the game, because the bonus provided by attributes doesn't provide enough of a distribution between "moderately competed (stat 10)" and "best ever (stat 20)" or in between, and their recommended DC's basically have normal characters playing the lottery to succeed at things they should be competent at. Oh, and I told them they should eliminate the monk, because a guy able to kill things with his bare hands that others need a sword to kill isn't a different class from the fighter, he's a [I]higher level fighter![/I] But I don't think that's going to get much play. Oh, and humans are too weak. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
10th 5e Survey
Top