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<blockquote data-quote="the Jester" data-source="post: 4453201" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">GIANT SUNDEW--- Level 10 Lurker</span></strong></p><p></p><p>A giant sundew is a large sticky plant with a surprising degree of motility. It can ensnare victims with its sticky tendrils, then dissolve them into nutrient goo.</p><p></p><p>Large natural animate (plant)--- XP 500</p><p>---</p><p>Initiative +8; Senses Perception +9; blindsight 10</p><p>HP 80; Bloodied 40</p><p>AC 24; Fortitude 24; Reflex 21; Will 22</p><p>Speed 4</p><p>---</p><p><strong>[Melee basic] Sticky Tendril</strong> (standard; at will): Reach 3; +13 vs. Reflex; 1d6+5 damage plus 1d6 acid damage and target is grabbed (until escape). The giant sundew can use literally dozens of sticky tendrils.</p><p></p><p><strong>[Melee] Relentless Ensnarement </strong>(minor; only against a grabbed target; 1/round): +13 vs. Fortitude; the target is pulled 1 square.</p><p></p><p><strong>[Melee] Final Resting Place</strong> (standard; only against an adjacent grabbed or restrained target; at will) <strong>Acid:</strong> +13 vs. Reflex; Hit: 2d8+5 acid damage, and the target is restrained (escape ends) and suffers ongoing 10 acid damage (save ends).</p><p></p><p><strong>Camouflage:</strong> A Nature or Perception check, DC 26, is required to recognize the danger of a giant sundew before it attacks.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 22; Dex 17; Wis 18</p><p>Con 14; Int 4; Cha 11</p></blockquote><p></p>
[QUOTE="the Jester, post: 4453201, member: 1210"] [B][SIZE="4"]GIANT SUNDEW--- Level 10 Lurker[/SIZE][/B] A giant sundew is a large sticky plant with a surprising degree of motility. It can ensnare victims with its sticky tendrils, then dissolve them into nutrient goo. Large natural animate (plant)--- XP 500 --- Initiative +8; Senses Perception +9; blindsight 10 HP 80; Bloodied 40 AC 24; Fortitude 24; Reflex 21; Will 22 Speed 4 --- [B][Melee basic] Sticky Tendril[/B] (standard; at will): Reach 3; +13 vs. Reflex; 1d6+5 damage plus 1d6 acid damage and target is grabbed (until escape). The giant sundew can use literally dozens of sticky tendrils. [B][Melee] Relentless Ensnarement [/B](minor; only against a grabbed target; 1/round): +13 vs. Fortitude; the target is pulled 1 square. [B][Melee] Final Resting Place[/B] (standard; only against an adjacent grabbed or restrained target; at will) [B]Acid:[/B] +13 vs. Reflex; Hit: 2d8+5 acid damage, and the target is restrained (escape ends) and suffers ongoing 10 acid damage (save ends). [B]Camouflage:[/B] A Nature or Perception check, DC 26, is required to recognize the danger of a giant sundew before it attacks. --- Alignment unaligned; Languages - Str 22; Dex 17; Wis 18 Con 14; Int 4; Cha 11 [/QUOTE]
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