EDIT: Revised to MV/MM3 standards
here.
AVOLAKIA
Avolakia are hideous creatures that combine the worst features of an octopus, a worm and an insect. In its natural form, it stands ten feet tall, with a pallid, grey-yellow wormlike body that shimmers with yellow slime. The creature supports itself and moves about on a set of six suckered tentacles, each of which is tipped by a staring yellow eye. Where the creature’s head should be, an avolakia has a sheath that contains a set of three cruelly hooked mandibles. Eight long, spidery arms tipped with insectoid claws protrude from ridges halfway up its body. Avolakia reek of mold and decay.
Avolakia can eat living or dead flesh, but they find it disgusting. Instead, they prefer undead flesh, preferably fresh off the flank of a zombie.
Avolakia are known to have a preference for the worm-god Kyuss. They make living sacrifices during terrible rituals, seeking to grant power to (or receive power from) their restless deity. Avolakia are known to work with other intelligent creatures at times; they are infamous for their alliances with mind flayers. When the two species work together to capture prey, the illithids extract the brains and devour them while the avolakia animate the dead to serve as undead shock troops and food.
AVOLAKIA INFILTRATOR--- Level 10 Lurker
Large aberrant magical beast--- XP 500
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Initiative +6; Senses Perception +11; darkvision
HP 82; Bloodied 41
AC 24; Fortitude 21; Reflex 23; Will 24
Speed 5
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[Melee basic] Claw (standard; at will): +15 vs. AC; 1d4+5 damage.
[Melee] Bite (standard; recharge 4 5 6)
Poison: +15 vs. AC; 2d8+5 damage, and target is weakened (save ends).
[Melee] Mess of Claws (standard; at will): The avolakia attacks with a mess of its insect-like claws. +15 vs. AC; 3d4+5 damage.
[Ranged] Suggestive Words (minor; recharge 6)
Psychic: Range 8; +13 vs. Will; Hit: the avolakia infiltrator is invisible to the target until the end of its next turn, plus the target is dazed (save ends); Miss: the target is dazed until the end of its next turn.
[Close] Frightful Presence (standard; encounter)
Fear: Burst 3; attacks each creature in burst; +11 vs. Will; Hit: target slides 4 squares and the avolakia infiltrator gains combat advantage against it until the end of its next turn; Miss: target slides 1 square and the avolakia infiltrator does not gain combat advantage.
Combat Advantage: The avolakia infiltrator does an extra 1d6 damage when it has combat advantage.
Change Shape (minor; dismiss minor; at will)
Polymorph: The avolakia infiltrator can assume the shape of any small, medium or large humanoid. It can assume a specific shape or the shape of a ‘generic’ human, dwarf, etc. While in humanoid form, the avolakia loses its Bite and Mess of Claws abilities.
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Alignment evil; Languages Avolakia, Deep Speech
Skills Bluff +19, Insight +18, Religion +18
Str 14; Dex 13; Wis 21
Con 16; Int 21; Cha 22
AVOLAKIA ADEPT--- Level 12 Artillery
Large aberrant magical beast--- XP 700
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Initiative +12; Senses Perception +10; darkvision
HP 95; Bloodied 47
AC 24; Fortitude x; Reflex x; Will x
Speed 5
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[Melee basic] Claw (standard; at will): +19 vs. AC; 1d4+5 damage.
[Melee] Bite (standard; recharge 4 5 6)
Poison: +19 vs. AC; 2d8+5 damage, and target is weakened (save ends).
[Ranged] Acid Bead (standard; at will)
Acid: Range 12; +17 vs. Reflex; 2d6+5 acid damage.
[Ranged] Soul Rend (standard; recharge 6)
Necrotic: Range 6; +17 vs. Fortitude; 4d8+5 necrotic damage, and target is dazed (save ends).
Change Shape (minor; dismiss minor; at will)
Polymorph: The avolakia can assume the shape of any small, medium or large humanoid. It can assume a specific shape or the shape of a ‘generic’ human, dwarf, etc. While in humanoid form, the avolakia loses its Bite ability.
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Alignment evil; Languages Avolakia, Deep Speech
Skills Religion +18
Str 16; Dex 23; Wis 18
Con 17; Int 20; Cha 22
AVOLAKIA GHOSTMASTER--- Level 13 Controller (Leader)
Large aberrant magical beast--- XP 800
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Initiative +8; Senses Perception +10; darkvision
HP 129; Bloodied 64
AC 27; Fortitude 24; Reflex 25; Will 27
Speed 5
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[Melee basic] Claw (standard; at will): +18 vs. AC; 1d4+6 damage.
[Melee] Bite (standard; recharge 4 5 6)
Poison: +18 vs. AC; 2d8+6 damage, and target is weakened (save ends).
[Ranged] Direct the Dead (minor; at will): Range 16; targets an undead creature of equal or lower level than the avolakia ghostmaster; that creature takes a standard action of the avolakia ghostmaster’s choice.
[Close] Blast of Fear (standard; recharges when an undead ally hits)
Fear, Psychic: Blast 4; +15 vs. Will; 1d12+6 psychic damage, and target slides 4 squares.
Change Shape (minor; dismiss minor; at will)
Polymorph: The avolakia can assume the shape of any small, medium or large humanoid. It can assume a specific shape or the shape of a ‘generic’ human, dwarf, etc. While in humanoid form, the avolakia loses its Bite ability.
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Alignment evil; Languages Avolakia, Deep Speech
Skills Arcana +19, Religion +18
Str 16; Dex 15; Wis 18
Con 17; Int 20; Cha 24
AVOLAKIA VERMIST--- Level 13 Soldier
Large aberrant magical beast--- XP 800
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Initiative +12; Senses Perception +10; darkvision
HP 129; Bloodied 64
AC 29; Fortitude 26; Reflex 26; Will 26
Speed 5
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[Melee basic] Claw (standard; at will): +20 vs. AC; 1d6+6 damage.
[Melee] Bite (standard; recharge 4 5 6) Poison: +20 vs. AC; 2d8+6 damage, and target is weakened (save ends).
[Melee] Mess of Claws (standard; at will): The avolakia attacks with a mess of its insect-like claws. +20 vs. AC; 3d4+6 damage.
[Ranged] Gift of Worms (standard; recharge 6): Range 6; +18 vs. Reflex; 3d6+6 damage, plus target is dazed and ongoing 10 damage (save ends both).
Worms in the Blood (immediate reaction; whenever bloodied): The avolakia vermist’s blood contains disgusting, deadly worms that threaten those around it. Close burst 1; attacks each creature in burst; +16 vs. Reflex; 2d10+6 damage plus ongoing 5 damage.
Change Shape (minor; dismiss minor; at will) Polymorph: The avolakia can assume the shape of any small, medium or large humanoid. It can assume a specific shape or the shape of a ‘generic’ human, dwarf, etc. While in humanoid form, the avolakia loses its Bite and Mess of Claws abilities.
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Alignment evil; Languages Avolakia, Deep Speech
Skills Religion +18
Str 21; Dex 15; Wis 18
Con 17; Int 20; Cha 20
AVOLAKIA MASTER--- Level 21 Controller (Leader)
Large aberrant magical beast--- XP 3,200
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Initiative +12; Senses Perception +10; darkvision
HP 199; Bloodied 99
AC 35; Fortitude 33; Reflex 34; Will 35
Speed 5
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[Melee basic] Claw (standard; at will): +26 vs. AC; 2d4+7 damage.
[Melee] Bite (standard; recharge 4 5 6)
Poison: +26 vs. AC; 3d6+8 damage, and target is weakened (save ends).
[Ranged] Suggestion (standard; at will)
Charm: Range 16; +25 vs. Will; Hit: the target immediately takes a standard action of the avolakia master’s choice; Miss: target slides 1 square.
[Area] Seize the Moment (standard; encounter): Burst 4 within 12; each ally in burst may take an immediate standard action.
[Area] Psychic Tempest (standard; encounter)
Psychic: Burst 4 within 12; targets each enemy in burst: +23 vs. Will; Hit: 4d8+7 damage, and target slides 2 squares.
Deflection Aura (immediate interrupt; when a melee attack would hit the avolakia master; recharges when the avolakia master first becomes bloodied)
Force: The avolakia master manifests a defensive aura, gaining +4 to its AC against that attack.
Change Shape (minor; dismiss minor; at will)
Polymorph: The avolakia can assume the shape of any small, medium or large humanoid. It can assume a specific shape or the shape of a ‘generic’ human, dwarf, etc. While in humanoid form, the avolakia loses its Bite ability.
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Alignment evil; Languages Avolakia, Deep Speech
Skills Bluff +23, Diplomacy +26, Insight +21, Religion +21
Str 19; Dex 15; Wis 23
Con 23; Int 25; Cha 27