AVOLAKIA
Source: 3e Monster Manual II.
Avolakia are hideous creatures that combine the worst features of an octopus, a worm and an insect. In its natural form, it stands ten feet tall, with a pallid, grey-yellow wormlike body that shimmers with yellow slime. The creature supports itself and moves about on a set of six suckered tentacles, each of which is tipped by a staring yellow eye. Where the creature’s head should be, an avolakia has a sheath that contains a set of three cruelly hooked mandibles. Eight long, spidery arms tipped with insectoid claws protrude from ridges halfway up its body. Avolakia reek of mold and decay.
Unnatural Diet: Avolakia can eat living or dead flesh, but they find it disgusting. Instead, they prefer undead flesh, preferably fresh off the flank of a zombie. Because of this, avolakia interested in the arcane arts tends to necromancy, and every community of avolakia has large herds of undead that they treat as cattle.
Linked to Kyuss: Avolakia are known to have a preference for the worm-god Kyuss. They make living sacrifices during terrible rituals, seeking to grant power to (or receive power from) their restless deity. Some avolakia serve as priests, even assuming humanoid form to create cults of the Worm That Walks.
Alliances with Illithids: Avolakia are known to work with other intelligent creatures at times. Their most infamous alliances are with mind flayers. When the two species work together to capture prey, the illithids extract the brains and devour them while the avolakia animate the dead to serve as undead shock troops and food. Since they do not compete for resources (a brainless body makes a fine zombie), they rarely find themselves at cross purposes.
Avolakia Infiltrator --- Level 10 Lurker
Large aberrant magical beast --- XP 500
HP 82; Bloodied 41 Initiative +10
AC 24; Fortitude 20; Reflex 21; Will 25 Perception +10
Speed 5 Darkvision
STANDARD ACTIONS
(mbasic) Claw * At Will
Attack: Melee 1 (one creature); +15 vs. AC.
Hit: 1d4+5 damage.
(melee) Bite (poison) * Recharge 5 6
Attack: Melee 1 (one creature); +15 vs. AC.
Hit: 2d8+8 damage, and the target is weakened (save ends).
Mess of Claws * At Will
Requirement: The avolakia must have combat advantage against the target.
Effect: The avolakia uses claw against the target three times.
Frightful Presence (fear) * Encounter
Effect (close burst 3): Each creature the burst grants combat advantage (save ends).
MINOR ACTIONS
Suggestive Words (charm) * Recharge 6
Attack: Ranged 10 (one creature); +13 vs. Will.
Hit: The avolakia is invisible to the target until the end of the avolakia's next turn, and the target is dazed (save ends).
Change Shape (polymorph) * At Will
Effect: The avolakia assumes the shape of any small, medium or large humanoid. It can assume a specific shape to impersonate an individual, or it can take the form of a 'generic' human, dwarf, elf, etc. While in humanoid form, the avolakia can use neither bite nor mess of claws.
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Skills Bluff +19, Insight +18, Religion +15
Str 14 Dex 13 Wis 21
Con 16 Int 21 Cha 22
Alignment evil Languages Avolakia, Common, Deep Speech
Avolakia Adept --- Level 12 Artillery
Large aberrant magical beast --- XP 700
HP 95; Bloodied 47 Initiative +12
AC 24; Fortitude 22; Reflex 24; Will 26 Perception +10
Speed 5 Darkvision
STANDARD ACTIONS
(mbasic) Claw * At Will
Attack: Melee 1 (one creature); +17 vs. AC.
Hit: 1d10+11 damage.
(melee) Bite (poison) * Recharge 5 6
Attack: Melee 1 (one creature); +15 vs. AC.
Hit: 2d8+11 damage, and the target is weakened (save ends).
(ranged) Acid Bead (acid) * At Will
Attack: Ranged 10 (one creature); +17 vs. Reflex.
Hit: 3d6+8 acid damage, and each creature adjacent to the target takes 10 acid damage.
(ranged) Soul Rend (necrotic) * Recharge 6
Attack: Ranged 5 (one or two creatures); +16 vs. Will.
Hit: 3d8 necrotic damage and the target is dazed (save ends).
MINOR ACTIONS
Change Shape (polymorph) * At Will
Effect: The avolakia assumes the shape of any small, medium or large humanoid. It can assume a specific shape to impersonate an individual, or it can take the form of a 'generic' human, dwarf, elf, etc. While in humanoid form, the avolakia can't use bite.
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Skills Religion +15
Str 16 Dex 23 Wis 18
Con 17 Int 20 Cha 22
Alignment evil Languages Avolakia, Common, Deep Speech
Avolakia Ghostmaster --- Level 13 Controller (Leader)
Large aberrant magical beast --- XP 800
HP 129; Bloodied 64 Initiative +8
AC 27; Fortitude 23; Reflex 24; Will 28 Perception +10
Speed 5 Darkvision
STANDARD ACTIONS
(mbasic) Claw * At Will
Attack: Melee 1 (one creature); +18 vs. AC.
Hit: 2d8+8 damage.
(melee) Bite (poison) * Recharge 5 6
Attack: Melee 1 (one creature); +15 vs. AC.
Hit: 3d8+8 damage, and the target is weakened (save ends).
(close) Blast of Fear (fear, psychic) * Recharges when an undead ally within 10 squares of the avolakia hits an enemy
Attack: Close blast 4 (each living enemy in blast); +16 vs. Will.
Hit: 1d12+8 psychic damage, the avolakia slides the target 1 square and the target grants combat advantage to undead (save ends).
MINOR ACTIONS
Direct the Dead * At Will
Effect: One undead minion of the avolakia's level or lower takes a standard action of the ghostmaster's choice.
Change Shape (polymorph) * At Will
Effect: The avolakia assumes the shape of any small, medium or large humanoid. It can assume a specific shape to impersonate an individual, or it can take the form of a 'generic' human, dwarf, elf, etc. While in humanoid form, the avolakia can't use bite.
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Skills Arcana +16, Religion +16
Str 16 Dex 15 Wis 18
Con 17 Int 20 Cha 24
Alignment evil Languages Avolakia, Common, Deep Speech
Avolakia Vermist --- Level 13 Soldier
Large aberrant magical beast --- XP 800
HP 129; Bloodied 64 Initiative +10
AC 29; Fortitude 25; Reflex 24; Will 26 Perception +10
Speed 5 Darkvision
STANDARD ACTIONS
(mbasic) Claw * At Will
Attack: Melee 1 (one creature); +18 vs. AC.
Hit: 2d8+8 damage.
(melee) Bite (poison) * At Will
Attack: Melee 1 (one creature); +18 vs. AC.
Hit: 3d8+8 damage, and the target is slowed (save ends).
(ranged) Gift of Worms * Recharge 6
Attack: Ranged 10 (one creature); +16 vs. Fortitude.
Hit: 3d10+10 damage, and the target takes ongoing 10 damage and is dazed (save ends both).
TRIGGERED ACTIONS
(close) Worms in the Blood * Encounter
Trigger: The avolakia becomes bloodied.
Attack (Free Action): Close burst 1 (each creature in the burst); +16 vs. Reflex.
Hit: The target takes ongoing 15 damage and a -2 penalty to saving throws (save ends both).
MINOR ACTIONS
Change Shape (polymorph) * At Will
Effect: The avolakia assumes the shape of any small, medium or large humanoid. It can assume a specific shape to impersonate an individual, or it can take the form of a 'generic' human, dwarf, elf, etc. While in humanoid form, the avolakia can't use bite.
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Skills Religion +18
Str 21 Dex 15 Wis 18
Con 17 Int 20 Cha 20
Alignment evil Languages Avolakia, Common, Deep Speech
Avolakia Master --- Level 21 Controller (Leader)
Large aberrant magical beast --- XP 3,200
HP 180; Bloodied 90 Initiative +12
AC 35; Fortitude 31; Reflex 32; Will 36 Perception +16
Speed 5 Darkvision
STANDARD ACTIONS
(mbasic) Claw * At Will
Attack: Melee 1 (one creature); +26 vs. AC.
Hit: 2d8+12 damage.
(melee) Bite (poison) * At Will
Attack: Melee 1 (one creature); +26 vs. AC.
Hit: 5d8+7 damage, and the target is slowed (save ends).
(ranged) Suggestion (charm) * At Will
Attack: Ranged 10 (one nondeafened creature); +24 vs. Will.
Effect: The avolakia master slides the target 1 square.
Hit: The target takes a standard action of the avolakia's choice as a free action. The only attacks that the avolakia can force the target to make are at will. The target gets a +4 bonus on any attack rolls or skill checks it makes as part of this action.
(area) Seize the Moment * Encounter
Effect: Area burst 1 within 10 (each ally in burst); each target may use a standard action as a free action.
(area) Psychic Tempest (psychic) * Encounter
Attack: Area burst 2 within 10 squares (each enemy in burst); +23 vs. Will.
Hit: 4d10+6 psychic damage and the target is dazed (save ends).
MINOR ACTIONS
Change Shape (polymorph) * At Will
Effect: The avolakia assumes the shape of any small, medium or large humanoid. It can assume a specific shape to impersonate an individual, or it can take the form of a 'generic' human, dwarf, elf, etc. While in humanoid form, the avolakia can't use bite.
TRIGGERED ACTIONS
Deflection Aura (force) * Recharges when first bloodied
Trigger: An attack hits the avolakia when it has no adjacent allies.
Effect (Immediate Interrupt): The avolakia gains a +4 bonus to AC against the triggering attack.
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Skills Bluff +23, Diplomacy +23, Insight +22, Religion +22
Str 19 Dex 15 Wis 23
Con 23 Int 25 Cha 27
Alignment evil Languages Avolakia, Common, Deep Speech
Avolakia Sophist --- Level 21 Minion Controller
Large aberrant magical beast --- XP 800
HP 1; a missed attack never damages a minion Initiative +12
AC 35; Fortitude 31; Reflex 32; Will 36 Perception +16
Speed 5 Darkvision
STANDARD ACTIONS
(mbasic) Claw * At Will
Attack: Melee 1 (one creature); +26 vs. AC.
Hit: 11 damage.
(melee) Bite (poison) * At Will
Attack: Melee 1 (one creature); +24 vs. Fortitude.
Hit: 14 poison damage, and the target loses immune and resist poison (save ends).
MINOR ACTIONS
(ranged) Persuasive Sophism (charm) * At Will
Attack: Ranged 10 (one creature); +24 vs. Will.
Hit: The avolakia slides the target up to 2 squares.
Change Shape (polymorph) * At Will
Effect: The avolakia assumes the shape of any small, medium or large humanoid. It can assume a specific shape to impersonate an individual, or it can take the form of a 'generic' human, dwarf, elf, etc. While in humanoid form, the avolakia can't use bite.
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Skills Bluff +23, Diplomacy +23, Insight +22
Str 19 Dex 15 Wis 23
Con 23 Int 25 Cha 27
Alignment evil Languages Avolakia, Common, Deep Speech