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<blockquote data-quote="the Jester" data-source="post: 6109756" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GREENVISE</span> </strong></p><p><strong> Source: </strong>3e Monster Manual II.</p><p> </p><p>A greenvise is a larger version of the Venus flytrap, able to easily consume creatures of human size. Being ambulatory, it is more dangerous than most carnivorous plants. A greenvise often haunts the fringes of humanoid settlements, preying on solitary travelers or assaulting small groups on the outskirts.</p><p></p><p><strong><span style="font-size: 15px">Greenvise Fogger --- Level 10 Controller</span></strong> </p><p>Large natural animate (blind, plant) --- XP 500 </p><p>HP 104; Bloodied 52 Initiative +9</p><p>AC 24; Fortitude 24; Reflex 20; Will 22 Perception +6</p><p>Speed 3 Tremorsense 10 </p><p>Resist 10 acid </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tendril Strike * At Will </strong></p><p> Requirement: The greenvise may not have more than one target grabbed.</p><p> Attack: Melee 2 (one creature); +15 vs. AC.</p><p> Hit: 2d8+5 damage, and the greenvise pulls the target 1 and grabs the target (escape DC 18).</p><p><strong></strong></p><p><strong>(melee) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +15 vs. AC.</p><p> Hit: 3d8+5 damage, and the greenvise grabs the target in its mouth (escape DC 22). While it has a creature grabbed in its mouth, it can use this attack only against that creature.</p><p></p><p><strong>(melee) Swallow Whole * At Will</strong></p><p> Requirement: The greenvise may not have a creature restrained.</p><p> Attack: Melee 1 (one creature grabbed in the greenvise's mouth); +14 vs. Fortitude. </p><p> Hit: The target is restrained (escape DC 26). While restrained, the target suffers ongoing 15 acid damage and has line of sight and line of effect only to the greenvise, although other creatures have line of sight and line of effect to the target.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(close) Death Fog (acid, zone) * Encounter</strong></p><p> Effect: The greenvise fogger emits a thick fog in a close burst 3 that becomes a zone that lasts until the end of the greenvise's next turn. The zone counts as difficult terrain for creatures other than the greenvise and blocks line of sight past one square; creatures and objects one square away have concealment. Whenever a creature other than the greenvise starts its turn in the zone, </p><p> Attack: Close burst 3 (each creature in burst); +12 vs. Fortitude.</p><p> Hit: 1d8+5 acid damage.</p><p> Sustain Minor: The zone persists until the end of the greenvise's next turn.</p><p>---</p><p>Str 22 Dex 18 Wis 12 </p><p>Con 16 Int 3 Cha 8 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Verdant Greenvise --- Level 21 Controller </span></strong> </p><p>Large natural animate (blind, plant) --- XP 3,200 </p><p>HP 192; Bloodied 96 Initiative +16 </p><p>AC 35; Fortitude 35; Reflex 30; Will 33 Perception +11</p><p>Speed 3 Tremorsense 20 </p><p>Resist 20 acid </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Tendril Strike * At Will </strong></p><p> Requirement: The greenvise may not have more than one target grabbed.</p><p> Attack: Melee 3 (one creature); +26 vs. AC.</p><p> Hit: 4d8+7 damage, and the greenvise pulls the target 1 and grabs the target (escape DC 26).</p><p><strong></strong></p><p><strong>(melee) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +26 vs. AC.</p><p> Hit: 5d8+7 damage, and the greenvise grabs the target in its mouth (escape DC 30). While it has a creature grabbed in its mouth, it can use this attack only against that creature.</p><p></p><p><strong>(melee) Swallow Whole * At Will</strong></p><p> Requirement: The greenvise may not have a creature restrained.</p><p> Attack: Melee 1 (one creature grabbed in the greenvise's mouth); +25 vs. Fortitude. </p><p> Hit: The target is restrained (escape DC 35). While restrained, the target suffers ongoing 25 acid damage and has line of sight and line of effect only to the greenvise, although other creatures have line of sight and line of effect to the target.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(close) Death Fog (acid, zone) * Encounter</strong></p><p> Effect: The greenvise fogger emits a thick fog in a close burst 3 that becomes a zone that lasts until the end of the greenvise's next turn. The zone counts as difficult terrain for creatures other than the greenvise and blocks line of sight past one square; creatures and objects one square away have concealment. Whenever a creature other than the greenvise starts its turn in the zone, </p><p> Attack: Close burst 3 (each creature in burst); +23 vs. Fortitude.</p><p> Hit: 2d10+4 acid damage.</p><p> Sustain Minor: The zone persists until the end of the greenvise's next turn.</p><p></p><p><strong>(ranged) Fey Lure * Encounter</strong></p><p> Attack: Ranged 20 (one creature); +25 vs. Will.</p><p> Hit: The greenvise pulls the target its speed.</p><p>---</p><p>Str 27 Dex 23 Wis 12 </p><p>Con 16 Int 11 Cha 23 </p><p>Alignment unaligned Languages Elven</p></blockquote><p></p>
[QUOTE="the Jester, post: 6109756, member: 1210"] [B][SIZE=5]GREENVISE[/SIZE] Source: [/B]3e Monster Manual II. A greenvise is a larger version of the Venus flytrap, able to easily consume creatures of human size. Being ambulatory, it is more dangerous than most carnivorous plants. A greenvise often haunts the fringes of humanoid settlements, preying on solitary travelers or assaulting small groups on the outskirts. [B][SIZE=4]Greenvise Fogger --- Level 10 Controller[/SIZE][/B] Large natural animate (blind, plant) --- XP 500 HP 104; Bloodied 52 Initiative +9 AC 24; Fortitude 24; Reflex 20; Will 22 Perception +6 Speed 3 Tremorsense 10 Resist 10 acid [B]STANDARD ACTIONS (mbasic) Tendril Strike * At Will [/B] Requirement: The greenvise may not have more than one target grabbed. Attack: Melee 2 (one creature); +15 vs. AC. Hit: 2d8+5 damage, and the greenvise pulls the target 1 and grabs the target (escape DC 18). [B] (melee) Bite * At Will[/B] Attack: Melee 1 (one creature); +15 vs. AC. Hit: 3d8+5 damage, and the greenvise grabs the target in its mouth (escape DC 22). While it has a creature grabbed in its mouth, it can use this attack only against that creature. [B](melee) Swallow Whole * At Will[/B] Requirement: The greenvise may not have a creature restrained. Attack: Melee 1 (one creature grabbed in the greenvise's mouth); +14 vs. Fortitude. Hit: The target is restrained (escape DC 26). While restrained, the target suffers ongoing 15 acid damage and has line of sight and line of effect only to the greenvise, although other creatures have line of sight and line of effect to the target. [B]MINOR ACTIONS (close) Death Fog (acid, zone) * Encounter[/B] Effect: The greenvise fogger emits a thick fog in a close burst 3 that becomes a zone that lasts until the end of the greenvise's next turn. The zone counts as difficult terrain for creatures other than the greenvise and blocks line of sight past one square; creatures and objects one square away have concealment. Whenever a creature other than the greenvise starts its turn in the zone, Attack: Close burst 3 (each creature in burst); +12 vs. Fortitude. Hit: 1d8+5 acid damage. Sustain Minor: The zone persists until the end of the greenvise's next turn. --- Str 22 Dex 18 Wis 12 Con 16 Int 3 Cha 8 Alignment unaligned Languages - [B][SIZE=4]Verdant Greenvise --- Level 21 Controller [/SIZE][/B] Large natural animate (blind, plant) --- XP 3,200 HP 192; Bloodied 96 Initiative +16 AC 35; Fortitude 35; Reflex 30; Will 33 Perception +11 Speed 3 Tremorsense 20 Resist 20 acid [B]STANDARD ACTIONS (mbasic) Tendril Strike * At Will [/B] Requirement: The greenvise may not have more than one target grabbed. Attack: Melee 3 (one creature); +26 vs. AC. Hit: 4d8+7 damage, and the greenvise pulls the target 1 and grabs the target (escape DC 26). [B] (melee) Bite * At Will[/B] Attack: Melee 1 (one creature); +26 vs. AC. Hit: 5d8+7 damage, and the greenvise grabs the target in its mouth (escape DC 30). While it has a creature grabbed in its mouth, it can use this attack only against that creature. [B](melee) Swallow Whole * At Will[/B] Requirement: The greenvise may not have a creature restrained. Attack: Melee 1 (one creature grabbed in the greenvise's mouth); +25 vs. Fortitude. Hit: The target is restrained (escape DC 35). While restrained, the target suffers ongoing 25 acid damage and has line of sight and line of effect only to the greenvise, although other creatures have line of sight and line of effect to the target. [B]MINOR ACTIONS (close) Death Fog (acid, zone) * Encounter[/B] Effect: The greenvise fogger emits a thick fog in a close burst 3 that becomes a zone that lasts until the end of the greenvise's next turn. The zone counts as difficult terrain for creatures other than the greenvise and blocks line of sight past one square; creatures and objects one square away have concealment. Whenever a creature other than the greenvise starts its turn in the zone, Attack: Close burst 3 (each creature in burst); +23 vs. Fortitude. Hit: 2d10+4 acid damage. Sustain Minor: The zone persists until the end of the greenvise's next turn. [B](ranged) Fey Lure * Encounter[/B] Attack: Ranged 20 (one creature); +25 vs. Will. Hit: The greenvise pulls the target its speed. --- Str 27 Dex 23 Wis 12 Con 16 Int 11 Cha 23 Alignment unaligned Languages Elven [/QUOTE]
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