I think the conversation about non-magical forced action is good.
What I would like to see is less dictation of actions, and more things like the 4e mark: something that introduces an incentive to perform a particular action.
I think the term "skill" is fine. It's still correct.
-YRUSirius
Can't XP, but that was funny. Though I thought the Broncos would take the Ravens. Pretty up in the air on the Packers game, but yeah. Funny stuff after yesterday."I pick the Green Bay Packers versus the Denver Broncos." Ouch, Mike.
To be fair to Mike, I suspect plenty of folks (myself included) were going that route. Nonetheless, its an amusing flourish to the end of the show![]()
I don't understand what they're talking about with giving the basic Rogue the skill die on all Dex checks, or the Fighter on all Str checks. They'll already have the highest Dex or Str modifier, so why make them better at something they're already the best at? (And that's ignoring the issue of the Dex fighter, which they've been neglecting lately...)
Yes!
Flexibility of builds based on different abilities seems particularly well suited to what wee've seen so far, and this would be a big step backwards.
Dex based fighters, Charisma based Rogues, Strength based Rogues, even Strength or dex- based Clerics are all plausible builds, unless this kind of default is implemented.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.