Mustrum_Ridcully
Legend
So anything else is just a processing fee?Considering that time and resources need to be expended to track down and capture the thief, it does not make sense that he gets away simply by returning your $500.
But it's not like investigating how is responsible for the piracy comes free, either.
In fact I would say that it hurts the regular marketing business. People don't "care" or object to your high prices, because still can get your product. So now companies are focusing on trying to force you to pay their price, instead of finding a price that you are willing to pay while remaining profitable to them. And on the other hand, people that can acquire the material for free are never put into a position to honestly determine how much the product is _really_ worth to them. Of course they can get interested if the cost is 0 $. But what about 5 $? 10 $? 15 $?Yes, this is true. The moral thing to do is to go without, not to use unethical means to get the product. If I only have X dollars in my game budget, I can spend it on X or Y, I don't have a right to take Y because I feel Y is "overpriced". If something's overpriced, let the legitimate market forces play.
Some people download games or other media to "check them out". If they like it enough, they might buy the product. That's great. But what is with the game they kinda liked but not enough to pay the price asked for it? These people basically can't have an effect on sales price. Without the option to pirate software, it basically looks like this:
- The game is brand new. It costs X $. A number A of people buys it because they like it that much that it's worth the price.
- The game is 1 year old. The price drops to X-Y $. A number B of people buys it because they liked it but found the original price a little too high.
The game is 3 years old. The price drops to X-Y-Z $. A number C of people buys it because they liked it but not enough to pay the previous prices.
The company might now figure out that they could have made more sales with a smaller initial price, because they could have captured A+B int he first year. They could have taken it off the market sooner and they could have financed any planned upgrades and bug fixes sooner, too, since the first year might have paid to keep the full or at least a larger development working on the upgrades, patches and expansions. Heck, they could even dare to invest more in the game in the first place since they would get their money back earlier.
But with piracy, only a subset of the audience is actually "caught" at the price schemes. Maybe someone would ahve bought the game for 10 $ less. But since he already played through it, he isn't really looking to buy a game he doesn't plan on playing again. He might not even remember it.