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<blockquote data-quote="the Jester" data-source="post: 4470629" data-attributes="member: 1210"><p>EDIT: There's an official version of these guys, so I won't update them to MV/MM3 standards unless someone specifically requests that I do so.</p><p></p><p><strong><span style="font-size: 18px">WILL O’ WISP</span></strong></p><p> </p><p>A will o’ wisp (also known as a will-o-the-wisp) is a strange creature that seems to be composed of pure light and energy. Appearing as a small mote of glowing light, will o’ wisps are very dangerous. They are infamous for luring travelers into swamps and mires to their doom. </p><p></p><p><strong><span style="font-size: 15px">WILL O’ WISP LURE--- Level 12 Lurker</span></strong></p><p>Small fey animate (lightning)--- XP 700</p><p>---</p><p>Initiative +16; Senses Perception +8</p><p>HP 92; Bloodied 46</p><p>AC 30; Fortitude 21; Reflex 28; Will 22</p><p>Speed fly 6 (perfect)</p><p>---</p><p><strong>[Melee basic] Shocking Touch</strong> (standard; at will) <strong>Lightning:</strong> +15 vs. Reflex; 1d10+5 lightning damage. If the will o’ wisp lure has combat advantage, the target is also dazed (save ends).</p><p></p><p><strong>[Area] Luring Light </strong>(standard; sustain minor; recharges when the will o’ wisp lure uses Moment of Lightlessness) <strong>Radiant:</strong> Burst 3 within 24; +13 vs. Will; Hit: target is pulled 6 squares and is dazed (save ends); Miss: target is pulled 1 square and is not dazed.</p><p></p><p><strong>Flit</strong> (move; at will): The will o’ wisp lure shifts 3 spaces and gains combat advantage against one enemy that it ends this shift next to until the end of its next turn. </p><p><strong></strong></p><p><strong>Moment of Lightlessness</strong> (minor; at will): The will o’ wisp becomes invisible until the end of its turn. While it is invisible, it cannot take a standard action.</p><p>---</p><p>Alignment evil; Languages understands Common, Elven</p><p>Skills Stealth +20</p><p>Str 3; Dex 23; Wis 15</p><p>Con 14; Int 18; Cha 15</p><p></p><p></p><p><strong><span style="font-size: 15px">WILL O’ WISP BLASTER--- Level 13 Artillery</span></strong></p><p>Small fey animate (lightning)--- XP 800</p><p>---</p><p>Initiative +12; Senses Perception +8</p><p>HP 98; Bloodied 49</p><p>AC 29; Fortitude 22; Reflex 27; Will 24</p><p>Speed fly 6 (perfect)</p><p>---</p><p><strong>[Melee basic] Radiant Touch</strong> (standard; at will) <strong>Radiant:</strong> +18 vs. Reflex; 1d10+6 radiant damage.</p><p></p><p><strong>[Ranged basic] Radiant Beam</strong> (standard; at will) <strong>Radiant:</strong> Range 12; +18 vs. Reflex; 2d8+6 radiant damage. </p><p></p><p><strong>[Ranged] Blinding Beam</strong> (standard; encounter) <strong>Radiant:</strong> +18 vs. Reflex; 4d8+6 damage and target is blinded (save ends).</p><p><strong></strong></p><p><strong>Moment of Lightlessness</strong> (minor; at will): The will o’ wisp becomes invisible until the end of its turn. While it is invisible, it cannot take a standard action.</p><p>---</p><p>Alignment evil; Languages understands Common, Elven</p><p>Skills Stealth +20</p><p>Str 3; Dex 23; Wis 15</p><p>Con 14; Int 18; Cha 18</p><p></p><p></p><p><strong><span style="font-size: 15px">WILL O’ WISP MARSHLIGHT--- Level 15 Controller</span></strong></p><p>Small fey animate (lightning)--- XP 800</p><p>---</p><p>Initiative +14; Senses Perception +9</p><p>HP 144; Bloodied 72</p><p>AC 33; Fortitude 25; Reflex 29; Will 27</p><p>Speed fly 6 (perfect)</p><p>---</p><p><strong>[Melee basic] Radiant Touch</strong> (standard; at will) <strong>Radiant:</strong> +19 vs. Reflex; 2d8+6 radiant damage.</p><p></p><p><strong>[Ranged basic] Radiant Beam</strong> (standard; at will) <strong>Radiant:</strong> Range 12; +19 vs. Reflex; 2d8+6 radiant damage. </p><p></p><p><strong>[Ranged] Brilliant Beams</strong> (standard; at will) <strong>Radiant:</strong> The will o’ wisp marshlight attacks two targets in range. Range 12; +17 vs. Reflex; 1d10+6 damage, plus target is blinded (save ends).</p><p></p><p><strong>[Close] Disorienting Strobe </strong>(minor; recharges when hit by an attack that targets AC) <strong>Radiant:</strong> The will o’ wisp marshlight begins flickering, strobing and otherwise varying its light output to disorient nearby creatures. Close burst 4; +17 vs. Will; Hit: target slides 3 squares and is dazed (save ends); Miss: target suffers a -1 on attack rolls until the end of its next turn.</p><p></p><p><strong>Moment of Lightlessness</strong> (minor; at will): The will o’ wisp becomes invisible until the end of its turn. While it is invisible, it cannot take a standard action.</p><p>---</p><p>Alignment evil; Languages understands Common, Elven</p><p>Skills Stealth +20</p><p>Str 3; Dex 24; Wis 15</p><p>Con 16; Int 18; Cha 20</p></blockquote><p></p>
[QUOTE="the Jester, post: 4470629, member: 1210"] EDIT: There's an official version of these guys, so I won't update them to MV/MM3 standards unless someone specifically requests that I do so. [B][SIZE="5"]WILL O’ WISP[/SIZE][/B] A will o’ wisp (also known as a will-o-the-wisp) is a strange creature that seems to be composed of pure light and energy. Appearing as a small mote of glowing light, will o’ wisps are very dangerous. They are infamous for luring travelers into swamps and mires to their doom. [B][SIZE="4"]WILL O’ WISP LURE--- Level 12 Lurker[/SIZE][/B] Small fey animate (lightning)--- XP 700 --- Initiative +16; Senses Perception +8 HP 92; Bloodied 46 AC 30; Fortitude 21; Reflex 28; Will 22 Speed fly 6 (perfect) --- [B][Melee basic] Shocking Touch[/B] (standard; at will) [B]Lightning:[/B] +15 vs. Reflex; 1d10+5 lightning damage. If the will o’ wisp lure has combat advantage, the target is also dazed (save ends). [B][Area] Luring Light [/B](standard; sustain minor; recharges when the will o’ wisp lure uses Moment of Lightlessness) [B]Radiant:[/B] Burst 3 within 24; +13 vs. Will; Hit: target is pulled 6 squares and is dazed (save ends); Miss: target is pulled 1 square and is not dazed. [B]Flit[/B] (move; at will): The will o’ wisp lure shifts 3 spaces and gains combat advantage against one enemy that it ends this shift next to until the end of its next turn. [B] Moment of Lightlessness[/B] (minor; at will): The will o’ wisp becomes invisible until the end of its turn. While it is invisible, it cannot take a standard action. --- Alignment evil; Languages understands Common, Elven Skills Stealth +20 Str 3; Dex 23; Wis 15 Con 14; Int 18; Cha 15 [B][SIZE="4"]WILL O’ WISP BLASTER--- Level 13 Artillery[/SIZE][/B] Small fey animate (lightning)--- XP 800 --- Initiative +12; Senses Perception +8 HP 98; Bloodied 49 AC 29; Fortitude 22; Reflex 27; Will 24 Speed fly 6 (perfect) --- [B][Melee basic] Radiant Touch[/B] (standard; at will) [B]Radiant:[/B] +18 vs. Reflex; 1d10+6 radiant damage. [B][Ranged basic] Radiant Beam[/B] (standard; at will) [B]Radiant:[/B] Range 12; +18 vs. Reflex; 2d8+6 radiant damage. [B][Ranged] Blinding Beam[/B] (standard; encounter) [B]Radiant:[/B] +18 vs. Reflex; 4d8+6 damage and target is blinded (save ends). [B] Moment of Lightlessness[/B] (minor; at will): The will o’ wisp becomes invisible until the end of its turn. While it is invisible, it cannot take a standard action. --- Alignment evil; Languages understands Common, Elven Skills Stealth +20 Str 3; Dex 23; Wis 15 Con 14; Int 18; Cha 18 [B][SIZE="4"]WILL O’ WISP MARSHLIGHT--- Level 15 Controller[/SIZE][/B] Small fey animate (lightning)--- XP 800 --- Initiative +14; Senses Perception +9 HP 144; Bloodied 72 AC 33; Fortitude 25; Reflex 29; Will 27 Speed fly 6 (perfect) --- [B][Melee basic] Radiant Touch[/B] (standard; at will) [B]Radiant:[/B] +19 vs. Reflex; 2d8+6 radiant damage. [B][Ranged basic] Radiant Beam[/B] (standard; at will) [B]Radiant:[/B] Range 12; +19 vs. Reflex; 2d8+6 radiant damage. [B][Ranged] Brilliant Beams[/B] (standard; at will) [B]Radiant:[/B] The will o’ wisp marshlight attacks two targets in range. Range 12; +17 vs. Reflex; 1d10+6 damage, plus target is blinded (save ends). [B][Close] Disorienting Strobe [/B](minor; recharges when hit by an attack that targets AC) [B]Radiant:[/B] The will o’ wisp marshlight begins flickering, strobing and otherwise varying its light output to disorient nearby creatures. Close burst 4; +17 vs. Will; Hit: target slides 3 squares and is dazed (save ends); Miss: target suffers a -1 on attack rolls until the end of its next turn. [B]Moment of Lightlessness[/B] (minor; at will): The will o’ wisp becomes invisible until the end of its turn. While it is invisible, it cannot take a standard action. --- Alignment evil; Languages understands Common, Elven Skills Stealth +20 Str 3; Dex 24; Wis 15 Con 16; Int 18; Cha 20 [/QUOTE]
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