NOTE: A pdf of the revised version (updated to MM3 standards) is at the end of the thread
here.
SCORPIONFOLK
Tlincallis, also called scorpionfolk or stingers, are horrific monsters that combine the worst features of humanity with the deadliest aspect of a scorpion. A tlincallis (singular and plural) has a humanoid torso, arms and head. Its skin is a dark red color, sometimes mottled with black or deep grays. The hands of a tlincallis have only two broad, strong fingers and a thumb. It is hairless, with red, glowing eyes. Its lower body is scorpion-like, with six legs and a long, stinger-bearing tail.
Scorpionfolk live in desert cities, beneath which are thriving networks of burrows and tunnels. They often take humans and dwarves as slaves, forcing them to mine and craft weapons.
SCORPIONFOLK NOMAD--- Level 12 Minion
Large natural monstrous humanoid (scorpion)--- XP 700
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Initiative +10; Senses Perception +6, tremorsense 6
HP 1; a missed attack never damages a minion
AC 26; Fortitude 26; Reflex 24; Will 24
Speed 6
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[Melee basic] Sting (standard; at will)
Poison: +17 vs. AC; 3 damage and ongoing 5 poison (save ends).
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Alignment evil; Languages Tlincallis
Str 23; Dex 19; Wis 11
Con 14; Int 8; Cha 19
SCORPIONFOLK REAVER--- Level 12 Soldier
Large natural monstrous humanoid (scorpion)--- XP 700
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Initiative +10; Senses Perception +6, tremorsense 6
HP 118; Bloodied 59
AC 28; Fortitude 26; Reflex 24; Will 24
Speed 6
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[Melee basic] Sting (standard; at will)
Poison: +19 vs. AC; 1d8+5 damage and ongoing 5 poison damage (save ends).
[Melee] Invigorate Venom (standard; only against a target suffering ongoing poison damage; recharge 5 6)
Poison: +17 vs. Fortitude; 3d8+5 poison damage and ongoing 10 poison damage (save ends).
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Alignment evil; Languages Tlincallis
Str 23; Dex 19; Wis 11
Con 14; Int 8; Cha 19
SCORPIONFOLK DRIVER--- Level 14 Skirmisher
Large natural monstrous humanoid (scorpion)--- XP 900
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Initiative +13; Senses Perception +7, tremorsense 6
HP 135; Bloodied 67
AC 28; Fortitude 28; Reflex 25; Will 26
Speed 6
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[Melee basic] Sting (standard; at will)
Poison: +19 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends).
[Melee] Driving Attack (standard; at will)
Poison: +19 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends). Effect: If the scorpionfolk driver moved at least 3 squares this turn before attacking, it pushes the target 1 square (2 on a critical).
Skitter (move; at will): The scorpionfolk driver shifts 3 squares.
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Alignment evil; Languages Tlincallis
Str 24; Dex 19; Wis 11
Con 15; Int 13; Cha 20
SCORPIONFOLK MAGUS--- Level 15 Controller
Large natural monstrous humanoid (scorpion)--- XP 900
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Initiative +11; Senses Perception +7, tremorsense 6
HP 143; Bloodied 71
AC 29; Fortitude 27; Reflex 26; Will 30
Speed 6
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[Melee basic] Sting (standard; at will)
Poison: +20 vs. AC; 1d10+6 damage and ongoing 5 poison damage (save ends).
[Melee] Slowing Sting (standard; at will)
Poison: +19 vs. Fortitude; 1d10+6 damage and target is slowed (save ends).
[Ranged] Venom Bolt (standard; recharge 4 5 6)
Poison: Range 6; +19 vs. Fortitude; Hit: 2d10+6 damage and target is slowed and takes ongoing 5 poison damage (save ends both); Miss: half damage and target is neither slowed nor takes ongoing damage.
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Alignment evil; Languages Tlincallis
Str 20; Dex 19; Wis 11
Con 15; Int 13; Cha 26