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<blockquote data-quote="the Jester" data-source="post: 4502632" data-attributes="member: 1210"><p>EDIT: Since there is an official 4e remorhaz, I'm not going to update these guys to MM3 standards unless someone specifically requests that I do so.</p><p></p><p><strong><span style="font-size: 18px">REMORHAZ</span></strong></p><p> </p><p>A remorhaz is a terrible, cold-dwelling creature similar in form to a huge centipede. Remorhaz (singular and plural) dwell in arctic and sub-arctic mountains and badlands, where they can find rocky caves in which to take shelter. When angry or excited, a remorhaz gives off tremendous heat.</p><p></p><p><strong><span style="font-size: 15px">REMORHAZ MELTER--- Level 12 Skirmisher</span></strong></p><p>Huge natural magical beast--- XP 700</p><p>---</p><p>Initiative +12; Senses Perception +8; tremorsense 6</p><p><strong>Heat (Fire)</strong> aura 3; only when agitated; any creature entering the aura or starting its turn in it suffers an attack: +15 vs. Fortitude; 2d4 fire damage.</p><p>HP 120; Bloodied 60</p><p>AC 25; Fortitude 25; Reflex 24; Will 22</p><p>Resist 10 fire</p><p>Speed 6, burrow 3 (tunneling)</p><p>---</p><p><strong>[Melee basic] Bite </strong>(standard; at will): Reach 2; +17 vs. AC; 1d10+6 damage.</p><p></p><p><strong>[Melee] Lunge</strong> (standard; at will): The remorhaz melter shifts 3 squares and makes a basic attack against an adjacent enemy.</p><p></p><p><strong>Melt Weapon</strong> (immediate reaction; when struck by a melee attack with the Weapon keyword; at will) <strong>Fire:</strong> The remorhaz makes an attack on the creature that hit it: +15 vs. Fortitude; Hit: 1d8+5 fire damage and put a wear point on the target’s weapon; if it has two wear points, reduce attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. </p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 22; Dex 19; Wis 15</p><p>Con 16; Int 5; Cha 8</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">RAVENOUS REMORHAZ--- Level 13 Brute</span></strong></p><p>Huge natural magical beast--- XP 700</p><p>---</p><p>Initiative +12; Senses Perception +8; tremorsense 6</p><p><strong>Heat (Fire) </strong>aura 3; only when agitated; any creature entering the aura or starting its turn in it suffers an attack: +15 vs. Fortitude; 1d12+4 fire damage.</p><p>HP 159; Bloodied 79</p><p>AC 23; Fortitude 27; Reflex 23; Will 20</p><p>Resist 10 fire</p><p>Speed 6, burrow 3 (tunneling)</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): Reach 2; +16 vs. AC; 3d6+6 damage. (See also Blood Frenzy.)</p><p></p><p><strong>Melt Weapon</strong> (immediate reaction; when struck by a melee attack with the Weapon keyword; at will) <strong>Fire:</strong> The remorhaz makes an attack on the creature that hit it: +14 vs. Fortitude; Hit: 1d10+5 fire damage and put a wear point on the target’s weapon; if it has two wear points, reduce attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. </p><p></p><p><strong>Blood Frenzy:</strong> A ravenous remorhaz gains +2 to attacks and damage with its bite attack against a bloodied opponent.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 24; Dex 20; Wis 14</p><p>Con 19; Int 3; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">ELDER REMORHAZ--- Level 29 Elite Brute</span></strong></p><p>Gargantuan natural magical beast--- XP 30,000</p><p>---</p><p>Initiative +22; Senses Perception +21; tremorsense 6</p><p><strong>Heat (Fire)</strong> aura 5; only when agitated; any creature entering the aura or starting its turn in it suffers an attack: +28 vs. Fortitude; 3d6+6 fire damage.</p><p>HP 650; Bloodied 325</p><p>AC 43; Fortitude 44; Reflex 41; Will 39</p><p>Resist cold 10, fire 20</p><p>Saving Throws +2</p><p>Speed 8</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): Reach 3; +32 vs. AC; 4d8+10 damage. </p><p></p><p><strong>Melt Weapon </strong>(free action; when struck by a melee attack with the Weapon keyword; at will) <strong>Fire:</strong> The remorhaz makes an attack on the creature that hit it: +30 vs. Fortitude; Hit: 3d6+5 fire damage and put a wear point on the target’s weapon; if it has two wear points, reduce attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. </p><p><strong></strong></p><p><strong>Burst of Healing </strong>(standard; encounter) <strong>Fire, Healing:</strong> The elder remorhaz channels its internal heat into healing. It spends a healing surge and regains 162 hit points, but its heat aura and melt weapon abilities are suppressed (save at -2 ends).</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 34; Dex 27; Wis 24</p><p>Con 25; Int 9; Cha 16</p></blockquote><p></p>
[QUOTE="the Jester, post: 4502632, member: 1210"] EDIT: Since there is an official 4e remorhaz, I'm not going to update these guys to MM3 standards unless someone specifically requests that I do so. [B][SIZE="5"]REMORHAZ[/SIZE][/B] A remorhaz is a terrible, cold-dwelling creature similar in form to a huge centipede. Remorhaz (singular and plural) dwell in arctic and sub-arctic mountains and badlands, where they can find rocky caves in which to take shelter. When angry or excited, a remorhaz gives off tremendous heat. [B][SIZE="4"]REMORHAZ MELTER--- Level 12 Skirmisher[/SIZE][/B] Huge natural magical beast--- XP 700 --- Initiative +12; Senses Perception +8; tremorsense 6 [B]Heat (Fire)[/B] aura 3; only when agitated; any creature entering the aura or starting its turn in it suffers an attack: +15 vs. Fortitude; 2d4 fire damage. HP 120; Bloodied 60 AC 25; Fortitude 25; Reflex 24; Will 22 Resist 10 fire Speed 6, burrow 3 (tunneling) --- [B][Melee basic] Bite [/B](standard; at will): Reach 2; +17 vs. AC; 1d10+6 damage. [B][Melee] Lunge[/B] (standard; at will): The remorhaz melter shifts 3 squares and makes a basic attack against an adjacent enemy. [B]Melt Weapon[/B] (immediate reaction; when struck by a melee attack with the Weapon keyword; at will) [b]Fire:[/b] The remorhaz makes an attack on the creature that hit it: +15 vs. Fortitude; Hit: 1d8+5 fire damage and put a wear point on the target’s weapon; if it has two wear points, reduce attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. --- Alignment unaligned; Languages - Str 22; Dex 19; Wis 15 Con 16; Int 5; Cha 8 [B][SIZE="4"]RAVENOUS REMORHAZ--- Level 13 Brute[/SIZE][/B] Huge natural magical beast--- XP 700 --- Initiative +12; Senses Perception +8; tremorsense 6 [B]Heat (Fire) [/B]aura 3; only when agitated; any creature entering the aura or starting its turn in it suffers an attack: +15 vs. Fortitude; 1d12+4 fire damage. HP 159; Bloodied 79 AC 23; Fortitude 27; Reflex 23; Will 20 Resist 10 fire Speed 6, burrow 3 (tunneling) --- [B][Melee basic] Bite[/B] (standard; at will): Reach 2; +16 vs. AC; 3d6+6 damage. (See also Blood Frenzy.) [B]Melt Weapon[/B] (immediate reaction; when struck by a melee attack with the Weapon keyword; at will) [B]Fire:[/B] The remorhaz makes an attack on the creature that hit it: +14 vs. Fortitude; Hit: 1d10+5 fire damage and put a wear point on the target’s weapon; if it has two wear points, reduce attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. [B]Blood Frenzy:[/B] A ravenous remorhaz gains +2 to attacks and damage with its bite attack against a bloodied opponent. --- Alignment unaligned; Languages - Str 24; Dex 20; Wis 14 Con 19; Int 3; Cha 8 [B][SIZE="4"]ELDER REMORHAZ--- Level 29 Elite Brute[/SIZE][/B] Gargantuan natural magical beast--- XP 30,000 --- Initiative +22; Senses Perception +21; tremorsense 6 [B]Heat (Fire)[/B] aura 5; only when agitated; any creature entering the aura or starting its turn in it suffers an attack: +28 vs. Fortitude; 3d6+6 fire damage. HP 650; Bloodied 325 AC 43; Fortitude 44; Reflex 41; Will 39 Resist cold 10, fire 20 Saving Throws +2 Speed 8 Action Points 1 --- [B][Melee basic] Bite[/B] (standard; at will): Reach 3; +32 vs. AC; 4d8+10 damage. [B]Melt Weapon [/B](free action; when struck by a melee attack with the Weapon keyword; at will) [b]Fire:[/b] The remorhaz makes an attack on the creature that hit it: +30 vs. Fortitude; Hit: 3d6+5 fire damage and put a wear point on the target’s weapon; if it has two wear points, reduce attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. [B] Burst of Healing [/B](standard; encounter) [B]Fire, Healing:[/B] The elder remorhaz channels its internal heat into healing. It spends a healing surge and regains 162 hit points, but its heat aura and melt weapon abilities are suppressed (save at -2 ends). --- Alignment unaligned; Languages - Str 34; Dex 27; Wis 24 Con 25; Int 9; Cha 16 [/QUOTE]
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