13th Age 13th Age monster powers for 5th edition D&D

From 13th Age adapted to 5e

Saw it coming: Twice per battle as a bonus action, the monster can try to avoid a non-critical attack that hits it. The attacker must reroll the attack roll with disadvantage.
Knows the angles: Twice per battle as a move action, the monster can teleport to anywhere it can see, or to a location it can’t see but that has the correct geometry and that it has previously prepared (a lair).
Haruspicy master: When an enemy has dropped to 0 hp or lower since the monster’s last turn, as a bonus action it glimpses the near-future. 1d3 nearby allies gain advantage on their attacks until the start of its next turn.
 

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Big shove (each enemy engaged with monster)—3x/day, as its action, the creature deals 1d6 damage to all targets and they must make a DC 15 Constitution save or be pushed 10’ away. Quick use: This power only requires a free action (once per round) instead of a standard action if the battle is at round 4+.

I used this one today with a large animated object (ox cart). It worked great and it was awesome!
 

Big shove (each enemy engaged with monster)—3x/day, as its action, the creature deals 1d6 damage to all targets and they must make a DC 15 Constitution save or be pushed 10’ away. Quick use: This power only requires a free action (once per round) instead of a standard action if the battle is at round 4+.

I used this one today with a large animated object (ox cart). It worked great and it was awesome!

Glad to hear it! :)
 

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