14 Year old You vs The Today You

At 14, the situations and adjudications were more harsh than today.

Vampires are perfectly good encounters for a 1st level party considering their innate weaknesses (garlic, holy symbol, mirror, et al.) aren't they? :hmm:
 

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When I was 14, it was kill monsters, take their stuff, and solve the occasional mystery or puzzle.

These days, I want that, but I typically want it in a dramatic context. I want it to mean something more than "Hey, I survived and am now more rich!" to the characters involved.
 

14? Wow, that's 1/3 my age. Thanks for nothin'. ;)

I didn't have a group to play with then, it was pretty much whack Bargle and my imagination of how to play the game. I didn't get to play regularly until college, so my point of reference is somewhat different. My games likely would have been more whimsical at that time and less cohesive/coherent.
 

Hmmm. 14-year-old me had more time to play, but less disposable income for new stuff. I was more paint-by-numbers back then, and more monty haul, so no, I probably don't want to go back to that.
 

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RangerWickett:
If this is a reference, I do not get it. If it is a personal story, it sounds intriguing and possibly scandalous.


Personal, regrettably, if I told you, I'd have to kill you :.-(
 


If using my 14 year old design talents, my dungeons would have more rooms that had pits filled to floor level with gooey eyeballs...

..and "magic speaking fountains" that actually contained water weirds...

...and at least three artifacts, all of which would cause some terrible curse, like sex changes, alignment changes, and acne...

...and at least one lich, one vampire, one dragon, and one beholder on the bottom level all guarding a...

Deck of Many Things.

Good Times.
 

14 years old? Let's see, I turned 14 in late 1987, which means the end of the AD&D (1ed) era, and also the end of total Monty Haulism. Since then I have disavowed +7 Double-Bladed Flying Vorpal Swords.

Oh yeah, I'm also a much better lover now, not least of which because I make love to someone other than myself.
 

In between (and during) school classes I built a castle for my fighter which ended up having over 5000 rooms, 4 walls that formed a labyrinth surrounded by a network of moats and traps with ballistae and catapults and massive boulders you could roll down the hill the castle walls crisscrossed on, a couple of armies of footsoldier guard units on constant standby, stables and quarters for a 2000 man cavalry unit, hidden sections guarded by magic, secret entrances protected by magic, massive towers with magic missile launchers, treasure up the wazoo...

It was a level 2 character.
 

If using my 14 year old design talents, my dungeons would have more rooms that had pits filled to floor level with gooey eyeballs...

..and "magic speaking fountains" that actually contained water weirds...

...and at least three artifacts, all of which would cause some terrible curse, like sex changes, alignment changes, and acne...

...and at least one lich, one vampire, one dragon, and one beholder on the bottom level all guarding a...

Deck of Many Things.

Good Times.

See - that is Old Skoole right there, baby!

I think there is some merit to the idea. People sometimes take their gaming too seriously. Us Buttkickers never really evolved passed the 14-year-old style of gaming anyway. As I once told my DM - "I do all my thinking and problem solving at work. When I game, I want to kill monsters and take their stuff. If you want all this annoying plot, go write a book!"


FYI - I am making a sample dungeon for Savage Worlds in Maptools to learn the SW Framework - I think the above just became the adventure outline.
 

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