[MENTION=2011]KarinsDad[/MENTION]
Was under the impression that MM3 monsters had less HP. I'll have to double check that.
[MENTION=83662]eriktheguy[/MENTION]I only checked the 19th level ones, but they looked the same to me.
[MENTION=2011]KarinsDad[/MENTION]
Was under the impression that MM3 monsters had less HP. I'll have to double check that.
Was under the impression that MM3 monsters had less HP. I'll have to double check that.
risking to repeat myself:@eriktheguyI only checked the 19th level ones, but they looked the same to me.
A couple of related issues to the 15-minute adventuring day (which I will henceforth call the 15MAD) are the one-day level (1DL) and the one-month career (1MC).
If you have approx. 8 encounters/level and you have 8 encounters in a day, you have a level per day.
Whereas things like Backstabber, Frostcheese, and Nimble Blade are new? Oh wait, all three come from the PHB1.
Where? (Remember Jagged has a weak crit effect). And which of them match up to Daggermaster?
Possibly they can. But with the single exception of chargemonkeys, nothing currently around matches up to pre-errata Orbizards, Ranger Daggermasters, Stormwardens, Bloodmages, Fey Slashers, Frostcheese (especially Frostcheese Ranger Daggermasters), fighters with 4 attacks for a L3 encounter power, et al.
Only if the DM is using the same level of monster rather than the same level of challenge. Fights of a level that would have been a cakewalk are now nailbiting - as Ageri illustrates. If the DM doesn't adapt, there's trouble. If the DM uses lower level critters, things are fine.
Sorry, guys, but this was inherent in the design, and predicted from the designer blogs long before release.
Sure you could add a bunch more monsters, but then it just makes the DMs turn take forever...