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15 Minute NPCs
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<blockquote data-quote="mmu1" data-source="post: 4028251" data-attributes="member: 319"><p>I've never had problems with the amount of time it takes to generate NPCs in 3.5 - the act of statting someone out doesn't take long, if you know the rules. </p><p></p><p>What takes time is thinking about what you want the character to be able to do, picking through the different options, and juggling splatbooks (which we'll have just as many for 4E as we did for 3.5) and the main way to cut down on <em>that</em> time is to take away most of the choices. Even then, I'm not sure that it'll make a huge difference - when people have fewer choices, each one becomes more important, and people spend more time agonizing over them. (I've seen plenty of people spend more time making a Sorcerer than a Wizard...)</p><p></p><p>I also have to say that I honestly don't buy it as representative when a designer talks about how long it took them to make a character during a playtest. They're not putting those character together for an actual game - they know what specific throwaway characters they need depending on what they're testing, so all that's left for them to do is to throw the stats together quickly. I'm pretty sure that any player or DM who under 4E continues to put a similar amount of care into their PCs and NPCs as they do now will find themselves going way over that 15 minute time that's been thrown around.</p></blockquote><p></p>
[QUOTE="mmu1, post: 4028251, member: 319"] I've never had problems with the amount of time it takes to generate NPCs in 3.5 - the act of statting someone out doesn't take long, if you know the rules. What takes time is thinking about what you want the character to be able to do, picking through the different options, and juggling splatbooks (which we'll have just as many for 4E as we did for 3.5) and the main way to cut down on [i]that[/i] time is to take away most of the choices. Even then, I'm not sure that it'll make a huge difference - when people have fewer choices, each one becomes more important, and people spend more time agonizing over them. (I've seen plenty of people spend more time making a Sorcerer than a Wizard...) I also have to say that I honestly don't buy it as representative when a designer talks about how long it took them to make a character during a playtest. They're not putting those character together for an actual game - they know what specific throwaway characters they need depending on what they're testing, so all that's left for them to do is to throw the stats together quickly. I'm pretty sure that any player or DM who under 4E continues to put a similar amount of care into their PCs and NPCs as they do now will find themselves going way over that 15 minute time that's been thrown around. [/QUOTE]
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