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15 Minute NPCs
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4028641" data-attributes="member: 1068"><p><strong>Takasi's NPC builds</strong></p><p></p><p>There was one more error in the first build that I don't think anyone caught. The Gnome illusionist had only 1 opposed school, and he's required to have two.</p><p></p><p>That said, I think in a way Takasi has proved his point. I do think his gnome illusionist was perfectly adequate for an NPC that's going to die in a 5 round fight, statted up for a home game. Sure, it wasn't ready for publication, but I don't really care, and this is why:</p><p></p><p>In my opinion, it just doesn't matter if it takes a lot of time to write up NPCs for publication. What matters is how much time it takes a DM whose job isn't game design to write up NPCs for his home game.</p><p></p><p>I am a big fan of 3E, but I will be the first to admit that I feel way less comfortable winging things and running homebrews than I did with 1E, even though my own mastery of the rules far exceeds that of the typical players in my games. </p><p></p><p>If 4E is more streamlined than 3E, it will be because compromises were made. I can't see myself accepting those compromises unless they get me to a point where I am way more comfortable winging things and writing my own stuff than I was with 3E. If I'm running a published adventure anyway, well I don't care if took the author 3 hours to make the statblock.</p><p></p><p>So to me, what Takasi has demonstrated is that, even in 3E , it is possible to whip up an adequate NPC in 15 minutes. I'm going to take a good look at what the PHB2 provides in this area, because I can't currently do it that fast.</p><p></p><p>Then I'll compare my results with what I can do in 4E after it comes out. That should provide a useeul metric for determining whether to switch editions.</p><p></p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4028641, member: 1068"] [b]Takasi's NPC builds[/b] There was one more error in the first build that I don't think anyone caught. The Gnome illusionist had only 1 opposed school, and he's required to have two. That said, I think in a way Takasi has proved his point. I do think his gnome illusionist was perfectly adequate for an NPC that's going to die in a 5 round fight, statted up for a home game. Sure, it wasn't ready for publication, but I don't really care, and this is why: In my opinion, it just doesn't matter if it takes a lot of time to write up NPCs for publication. What matters is how much time it takes a DM whose job isn't game design to write up NPCs for his home game. I am a big fan of 3E, but I will be the first to admit that I feel way less comfortable winging things and running homebrews than I did with 1E, even though my own mastery of the rules far exceeds that of the typical players in my games. If 4E is more streamlined than 3E, it will be because compromises were made. I can't see myself accepting those compromises unless they get me to a point where I am way more comfortable winging things and writing my own stuff than I was with 3E. If I'm running a published adventure anyway, well I don't care if took the author 3 hours to make the statblock. So to me, what Takasi has demonstrated is that, even in 3E , it is possible to whip up an adequate NPC in 15 minutes. I'm going to take a good look at what the PHB2 provides in this area, because I can't currently do it that fast. Then I'll compare my results with what I can do in 4E after it comes out. That should provide a useeul metric for determining whether to switch editions. Ken [/QUOTE]
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