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15th Level Summoner
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<blockquote data-quote="drnuncheon" data-source="post: 852508" data-attributes="member: 96"><p>I can give you the stat block for our party's summoner (14th level), but he uses a custom PrC. Then again, tke PrC doesn't do much for his summoning abilities, so you could probably just swap it out for sorcerer.</p><p></p><p>Note also that we use stuff from Monte Cook's Book of Eldritch Might series, which is where most of the non-core feats & equipment came from, as well as the variant sorcerer class.</p><p></p><p><strong>Deynann, Male Human Sorceror (Monte Cook's)8 Planar Envoy6</strong>: CR 14; Size: M Type Humanoid; HD (8d6)+(6d4)+56; hp 102; Init +1 (+1 Dex, +0 Misc); Spd Walk 30ft; AC 19 (flatfooted 18, touch 11); SA: Planar Ally 2/week, Planar Survival, Plane Shift 1/day, Tongue of Angels +3, Summon Familiar; Vision: Normal; AL: NG; Sv: Fort +13, Ref +10, Will +17; Str 8, Dex 13, Con 19, Int 18, Wis 12, Cha 26</p><p></p><p>Skills and Feats: Appraise +5, Bluff +15, Concentration +19, Craft (Gemcutting) +15, Diplomacy +39, Gather Information +15, Handle Animal +9, Knowledge (Arcana) +19, Knowledge (Architecture and Engineering) +5, Knowledge (Geography) +5, Knowledge (History) +5, Knowledge (Local) +9, Knowledge (Nature) +5, Knowledge (Nobility and Royalty) +5, Knowledge (Religion) +9, Knowledge (The Planes) +19, Profession (Cook) +2, Scry +9, Sense Motive +10, Spellcraft +19; Augment Summoning, Conjure Mastery, Education, Forge Ring, Spell Focus (Evocation, Transmutation) </p><p></p><p>Possessions: Outfit (Artisan's), Outfit (Courtier's), Amulet of Health +6, Bracers of Armor +8, Vest of Resistance +5, Ring of Blue Conjures, Deynann's Illustrious Agal, Handy Haversack, Magnifying Glass, Scale (Merchant's), Signet Ring, Jeweler's Tools (Masterwork) </p><p></p><p>Spells Known (DC 18+lvl, 6/8/8/8/8/7/6/4): 0th - Detect Magic, Enchanting Flavor, Flare, Light, Mage Hand, Mending, Minor Summoning, Prestidigitation, Read Magic; 1st - Glamour, Magic Missile, Scales of the Lizard, Summon Monster I, Unhand; 2nd - Adrenaline Surge, Detect Thoughts, False Life, Shield, Summon Monster II; 3rd - Induce Vulnerability, Lightning Bolt, Protection from Elements, Slow, Summon Monster III; 4th - Charm Monster, Fly, Stoneskin, Summon Monster IV; 5th - Ball Lightning, Improved Invisibility, Summon Monster V, Teleport; 6th - Chain Lightning, Greater Dispelling, Summon Monster VI; 7th - Mass Haste, Summon Monster VII </p><p></p><p>The key things here are:</p><p>- Summon-boosting feats: Augment Summoning (T&B) & Conjure Mastery (BOEM)</p><p>- Summon-boosting equipment: ring of blue conjures (BOEM)</p><p>- Summon-boosting spells: <em>adrenaline surge</em> (MOTW), <em>mass haste</em> - really, any 'mass' spell can help.</p><p></p><p><span style="color: red">EDIT: And <em>tongues</em> (part of the Illustrious Agal), which lets you communicate with your summoned creatures if you don't speak the appropriate extraplanar language.</span></p><p></p><p>Note the lack of Spell Focus: Conjuration. Apart from it being included as a prerequisite for just about every summoner PrC in existence, there is no point to it for a summoner as there are no saves for a <em>summon monster</em> spell.</p><p></p><p><span style="color: red">EDIT: While I'm here I might as well put in the stat block for the Huge Air Elemental, buffed with just the permanent effects (from the feats and the ring).</span></p><p></p><p><strong>Elemental, Air (Huge)</strong>: HD 21d8+168; 262 hp; Init +15 (+11 Dex, +4 Improved Init); Spd fly 100ft (perfect); AC 31 (-2 size, +11 Dex, +8 natural, +4 deflection); Melee +24/+19/+14 (2d8+10 slam);Face 10ftx5ft; Reach 15 ft; SA Air mastery, whirlwind; SQ Elemental, DR 10/+2; AL N; SV Fort +14, Ref +23, Will +7; Str 24, Dex 33, Con 24, Int 6, Wis 11, Cha 11; Listen +23, Spot +23; Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam) (MM 81) </p><p></p><p>Various summoner PrCs have shown up in 3rd party supplements:</p><p>- Green Ronin's <u>Plot & Poison</u> has the Master Summoner.</p><p>- <u>Relics & Rituals</u> contains a Summoner.</p><p>- Fantasy Flight's <u>Path of Magic</u> has <em>two</em> summon-focused PrCs, the Arcane Negotiator and the Summoner.</p><p></p><p>Those are the ones I can remember off the top of my head.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 852508, member: 96"] I can give you the stat block for our party's summoner (14th level), but he uses a custom PrC. Then again, tke PrC doesn't do much for his summoning abilities, so you could probably just swap it out for sorcerer. Note also that we use stuff from Monte Cook's Book of Eldritch Might series, which is where most of the non-core feats & equipment came from, as well as the variant sorcerer class. [b]Deynann, Male Human Sorceror (Monte Cook's)8 Planar Envoy6[/b]: CR 14; Size: M Type Humanoid; HD (8d6)+(6d4)+56; hp 102; Init +1 (+1 Dex, +0 Misc); Spd Walk 30ft; AC 19 (flatfooted 18, touch 11); SA: Planar Ally 2/week, Planar Survival, Plane Shift 1/day, Tongue of Angels +3, Summon Familiar; Vision: Normal; AL: NG; Sv: Fort +13, Ref +10, Will +17; Str 8, Dex 13, Con 19, Int 18, Wis 12, Cha 26 Skills and Feats: Appraise +5, Bluff +15, Concentration +19, Craft (Gemcutting) +15, Diplomacy +39, Gather Information +15, Handle Animal +9, Knowledge (Arcana) +19, Knowledge (Architecture and Engineering) +5, Knowledge (Geography) +5, Knowledge (History) +5, Knowledge (Local) +9, Knowledge (Nature) +5, Knowledge (Nobility and Royalty) +5, Knowledge (Religion) +9, Knowledge (The Planes) +19, Profession (Cook) +2, Scry +9, Sense Motive +10, Spellcraft +19; Augment Summoning, Conjure Mastery, Education, Forge Ring, Spell Focus (Evocation, Transmutation) Possessions: Outfit (Artisan's), Outfit (Courtier's), Amulet of Health +6, Bracers of Armor +8, Vest of Resistance +5, Ring of Blue Conjures, Deynann's Illustrious Agal, Handy Haversack, Magnifying Glass, Scale (Merchant's), Signet Ring, Jeweler's Tools (Masterwork) Spells Known (DC 18+lvl, 6/8/8/8/8/7/6/4): 0th - Detect Magic, Enchanting Flavor, Flare, Light, Mage Hand, Mending, Minor Summoning, Prestidigitation, Read Magic; 1st - Glamour, Magic Missile, Scales of the Lizard, Summon Monster I, Unhand; 2nd - Adrenaline Surge, Detect Thoughts, False Life, Shield, Summon Monster II; 3rd - Induce Vulnerability, Lightning Bolt, Protection from Elements, Slow, Summon Monster III; 4th - Charm Monster, Fly, Stoneskin, Summon Monster IV; 5th - Ball Lightning, Improved Invisibility, Summon Monster V, Teleport; 6th - Chain Lightning, Greater Dispelling, Summon Monster VI; 7th - Mass Haste, Summon Monster VII The key things here are: - Summon-boosting feats: Augment Summoning (T&B) & Conjure Mastery (BOEM) - Summon-boosting equipment: ring of blue conjures (BOEM) - Summon-boosting spells: [i]adrenaline surge[/i] (MOTW), [i]mass haste[/i] - really, any 'mass' spell can help. [color=red]EDIT: And [i]tongues[/i] (part of the Illustrious Agal), which lets you communicate with your summoned creatures if you don't speak the appropriate extraplanar language.[/color] Note the lack of Spell Focus: Conjuration. Apart from it being included as a prerequisite for just about every summoner PrC in existence, there is no point to it for a summoner as there are no saves for a [i]summon monster[/i] spell. [color=red]EDIT: While I'm here I might as well put in the stat block for the Huge Air Elemental, buffed with just the permanent effects (from the feats and the ring).[/color] [b]Elemental, Air (Huge)[/b]: HD 21d8+168; 262 hp; Init +15 (+11 Dex, +4 Improved Init); Spd fly 100ft (perfect); AC 31 (-2 size, +11 Dex, +8 natural, +4 deflection); Melee +24/+19/+14 (2d8+10 slam);Face 10ftx5ft; Reach 15 ft; SA Air mastery, whirlwind; SQ Elemental, DR 10/+2; AL N; SV Fort +14, Ref +23, Will +7; Str 24, Dex 33, Con 24, Int 6, Wis 11, Cha 11; Listen +23, Spot +23; Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam) (MM 81) Various summoner PrCs have shown up in 3rd party supplements: - Green Ronin's [U]Plot & Poison[/U] has the Master Summoner. - [U]Relics & Rituals[/U] contains a Summoner. - Fantasy Flight's [U]Path of Magic[/U] has [i]two[/i] summon-focused PrCs, the Arcane Negotiator and the Summoner. Those are the ones I can remember off the top of my head. J [/QUOTE]
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