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16 New UA Feats: THE POLL!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8039176" data-attributes="member: 7023887"><p>I personally allow firearms, but don't automatically grant proficiency with them to anyone except Artificers and Gunslingers. It wouldn't be wasted ink for me, but I can't speak for other people. </p><p></p><p>It's too powerful for DMG firearms to have a bonus action attack for free. I think it would be okay if it had some requirement like Great Weapon Master, where if you score a critical hit or kill a creature with a firearm, you get a bonus action attack for some reason. Maybe someone should start a thread on the firearm problem, unless there are already some that wouldn't mind being necroed. I personally think firearms should be more powerful than crossbows, but discussing that here would be a bad idea. </p><p></p><p>I do treat them as magic items in rarity.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8039176, member: 7023887"] I personally allow firearms, but don't automatically grant proficiency with them to anyone except Artificers and Gunslingers. It wouldn't be wasted ink for me, but I can't speak for other people. It's too powerful for DMG firearms to have a bonus action attack for free. I think it would be okay if it had some requirement like Great Weapon Master, where if you score a critical hit or kill a creature with a firearm, you get a bonus action attack for some reason. Maybe someone should start a thread on the firearm problem, unless there are already some that wouldn't mind being necroed. I personally think firearms should be more powerful than crossbows, but discussing that here would be a bad idea. I do treat them as magic items in rarity. [/QUOTE]
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16 New UA Feats: THE POLL!
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