17 Magic Weapons

TheLe

First Post

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17 Magic Weapons is a new 12-page pdf book for your d20 fantasy world. Within these pages you will find never before seen magical prefixes to add to your weapons. Each magic weapon enchantment comes with a Market Cost and Creation Cost, special bonus material (it's a surprise!).

Written by The' Le and Sean Holland (primary author of Unorthodox Knights), this book defines the following:
Arcane Wizardry
Barbarian Rage
Bardic Harmony
Clerical Restoration
Dragon Perception
Druidic Vision
Exhaustion
Fighter's Lament
Knockdown
Leaf Giving
Monk's Silence
Nutrition
Paladin's Remorse
Peaceful Telepathy
Ranger Targeting
Refraction
Rogue Perception
Shifting
Sorcerer's Philosophy

This zip file contains a fully illustrated Landscape PDF for easy online reading, A fully illustrated Portrait PDF for printing, and our standard no-image Rich-Text-Format version so that you can cut/copy/paste to your hearts content (and print without wasting alot of ink)! Each pdf is fully bookmarked for easy viewing.

Still not sure? Check out the free Demo!

 
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17 Magical Weapons

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Magical items are always fun. They have potential to be item of interest and to be used in new and creative ways. I personally prefer magical items that move themselves away from the plain numbers. A sword +4 or an amulet of Health +2 does not have a lot of interest to me. Sure, they are useful weapons in game but there is no flair or excitement to them. They do not offer interesting new abilities or mysteries powers to be figured out. At times it seems that magic has become mundane and that is never a good thing. This book introduces nineteen new magical weapons and hopefully it will be more then just numbers.

The Le Games has developed quite a few PDFs in the past year or so. I have had the privilege to review most of them and while I can be a bit critical of them at times they always have good ideas. I have not said that enough about the products in the past. Their books are not the prettiest in the world but the game information is usually usable and occasionally exciting. They are not up to the standards of the high quality companies like a Green Ronin, Goodman Games, or Malhavok, but they do continual improve at a nice steady rate. I have seen a nice improvement over their products. So, this is my little pat on the back for them. They have stuck with it and hopefully they will continue to improve and get even better.

17 Magical weapons is a new PDF by The Le Games. This twenty page PDF is the first in the new line of books. They also have 17 Magical Armors out as well. The art and layout are okay. There is nothing really great or really bad about it. The book is nicely book marks and has a print and on screen version of it.

Oddly enough there are nineteen weapons to be found in 17 Magical Weapons. The weapons have an interesting feature in them. They have abilities that apply with the weapon on the person and not just when it is being welded. These offer some interesting and new abilities that are good for certain classes. The book advises that campaigns change fro m DM to DM and has some general guidelines for altering the weapons to make them fit better into different campaigns. Here ar ea few examples of weapons from the book:

Arcane Wizardry: This allows rerolls once a day and lets a Wizard force a reroll on someone they just cast a spell at

Barbarian Rage: This allows others to rage, but grants Barbarians bonus to attack and damage and lets them enter a Paradoxical Rage.

Bardic Harmony: Gives a bonus to will saves and has a chance to let Bards deafen opponents.

Clerical Restoration: It helps heal the person with the weapon and lets a cleric be more effective with their own healing spells.

Dragon Perception: This is actually ten different weapons one for each of the five metallic and chromatic dragons. They offer abilities in theme with the dragon the weapon is named after.

Druidic Vision: The weapon allows welders to leave people staggered and lets Druids speak in different forms.

Exhaustion: This weapon has a chance to exhaust people it hits.

Fighters Lament: It can panic people but in the hands of a fighter it can help dispel magic.

Knockdown: Once a day it has a chance to knockdown people it hits.

Leaf Giving: This odd ability can improve the welder’s armor class and make fruit become ripe.

It has a nice mix of items for different classes. They can easily be used by NPCs and PCs alike and for the most should offer some new and different magical weapons that the PCs are not going to be familiar with.
 
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17 New Magic Weapons

I received this today as a prize for correctly identifying the Transformers:Headmasters as the series where the Battle Beasts premiered. Now on to the review:

Pros:
I really like the idea and the presentation of this product. There are 2 possible covers and 2 versions of the actual item. There is a Portriat aligned Print version and a Landscape aligned Screen version.I received this today as a prize for correctly identifying the Transformers: Headmasters as the series where the Battle Beasts premiered. Now on to the review:

Pros:
I really like the idea and the presentation of this product. There are 2 possible covers and 2 versions of the actual item. There is a Portrait aligned Print version and a Landscape aligned Screen version. It is also nice that there are 19 enchantments included, this always feels like a present.

I took the time to read the entire product and there are quite a few unique and interesting enchantments. There are enchantments that allow you to subsume some of the other classes’ special abilities once per day, (or if you are the class in question you get a more powerful related ability). There are enchantments that grant special abilities even when you are not actively using the enchanted item. These enchantments are flavorful and allow for inclusion. The recipes also give you some campaign options to explain where the enchantments come from.

Ex. Barbarians Rage: This enchantment allows you to Rage, or if you are a Barbarian you get an enhanced/modified Rage ability.

Cons:
There were some editing issues with the PDF’s. I have sent a letter to Le Games pinpointing the ones that I noticed in a read through. I also feel that the art feels tacked on for the most part and actually detracts from the item in some ways. As an example the first character looking picture of a dwarf with an axe seems to me to hold no purpose. I think they might have been better served with some mock up recipe scrolls and a few weapons scattered throughout the PDF.

Critical Hit: This PDF has something for everyone and is well worth the cover price. It has information on how to include and tweak all the items for your world.

Critical Miss: The art…feels…wrong. Very pretty, it has very clean art; however, it just looks wrong. This needs more shots of the items and less of people.
 
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17 Magic Weapons from LeGames

I recently recieved a copy of this PDF as a prize for a contest. I've never really been one to buy PDF books, so, with some trepidation, I took a look.

I was pleasantly surprised. The layout is easy to read, the package comes with two versions, one for reading on screen, one for printing, as well as two variations on the cover and a nice little bennie from PIG games. The art is good, nothing spectacular, but nice use of computer generated pics.

The obvious substance of this product is the 17, well, 19, enhancements to weapons. One thing that struck me right off the bat, is that these are not "plussed" enhancements. Rather, they are just added on to regular weapons for a price. This could lead to some abuse since PC's with money to burn could simply add multiple enhancements on top of an already enhanced weapon. They do mention a few means for limiting this, but, I'm not entirely sure if DM's fiat is a good way to go. However, since most of the enhancements are quite expensive, this shouldn't really become a problem.

The ideas in here are really well done. Very original. I can see plugging quite a few of these right into my campaign very soon. In all honesty, I could see myself using about half to three quarters of these enhancements over the course of a couple of campaigns. As far as I'm concerned, any supplement that I can use 50-75% of without having to reinvent the wheel, is exactly what I'm looking for in a supplement.
 

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