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18/7/2013 D&D Next Q&A: Feat Progression, Bonus Feats & Requirements
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<blockquote data-quote="MoonSong" data-source="post: 6159898" data-attributes="member: 6689464"><p>Well, of course there are differetn opinions on what customization means, for me (and I venture other fiddlers out there) cutomization is about the individuality of your character and to have full control of it.</p><p></p><p></p><p>Races do indeed provide a baseline of characteristics, however they only bring out an archetype (or stereotype) to play for or against, the subrace being only a pretext to jsutiffy variable bonuses, though on the most recent ed your character's race only works to enforce sterotypes and get a 20 on your prime attribute. No matter how many, Backgrounds won't necessarilly have what it is neede to express the character you want, and will carry some extra [unwanted] baggage and will bring out at best a perk or two. And on ability scores, they aren't really a customization tool unless you get the ability to get a 5 or a 3 on a score you deem critical to be low. </p><p></p><p></p><p>Again class is only a baseline, and there are many common class-race combos. And mundane equipment isn't exactly something that defines a character, more an extension of said character¿s individuality. </p><p></p><p></p><p>With the exception of cleric domains, subclasses so far are more situational crunch with empty flavor or the actual implementation of your class -like the warden and blackguard, or the promised warlord subclass- they are bundled together for better support because the design team didn't consider them worthy enough of being full-fledged classes on their own. SO they don't really bring out that much to the table, just are a way to actually have 30+ classes were it seems there are only 10 or something. Each of theses actual classes is a baseline on itself with common combos for races </p><p></p><p></p><p>The point is so fat feats are pointing out to be huge power boosts mainly directed to combat and flooded with unwanted baggage, no longer the fine tunning the used to be. No more my wizard knows how to fight with a sword, or shinning in the dark, spare enemies regardless of who deals the finishing blow, being truly dedicated to singing, or using your blood to heal. while there seem to be plans to gain additional proficiencies via stat grinding during actual downtime, that kind of things become harder to emulate when starting at higher levels and as such are at the whims of the DM, not something one can be confident will actually happen</p><p></p><p></p><p>It remains to be seen how flexible multiclassing will be. although multiclassing its a mean to evolve organically a character, which is a very different axis from character customization.</p><p></p><p></p><p>With the way things are shaping out, that only means more unused extra bits, hardly good for customization</p><p></p><p></p><p>Actually what you describe here doesn't differ too much from the cookie cutter builds one chan find on charop, except for the background which will only bring out a slight perk an nothing more. A Litmus test for customization: if after going manually for every single option available to you in order to translate your cahracter concept into a palyable character you can find your actuall build sans ability scores (or worse those too) posted on a random forum out there, there isn't as much customization as you'd think, class based or not. </p><p></p><p></p><p>not necessarilly, class is a tool, a great tool whihc helps define your mechanical role on a party and to balance it, however embracing that doens't encesarilly implies I want to play the same character over and over and over with differetn dressing each time. D&D in particualr is very good for customizing, I also like stat grinders (I find the more realistic), but they are very limited on customization and the other alternative -full point buy- isn't that palatable either, it isn't a matter of all or nothing you know. Just because I find a class system the most useful of th ebunch, doens't mean I'm necesarilly looking for someone rigid and set in stone.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6159898, member: 6689464"] Well, of course there are differetn opinions on what customization means, for me (and I venture other fiddlers out there) cutomization is about the individuality of your character and to have full control of it. Races do indeed provide a baseline of characteristics, however they only bring out an archetype (or stereotype) to play for or against, the subrace being only a pretext to jsutiffy variable bonuses, though on the most recent ed your character's race only works to enforce sterotypes and get a 20 on your prime attribute. No matter how many, Backgrounds won't necessarilly have what it is neede to express the character you want, and will carry some extra [unwanted] baggage and will bring out at best a perk or two. And on ability scores, they aren't really a customization tool unless you get the ability to get a 5 or a 3 on a score you deem critical to be low. Again class is only a baseline, and there are many common class-race combos. And mundane equipment isn't exactly something that defines a character, more an extension of said character¿s individuality. With the exception of cleric domains, subclasses so far are more situational crunch with empty flavor or the actual implementation of your class -like the warden and blackguard, or the promised warlord subclass- they are bundled together for better support because the design team didn't consider them worthy enough of being full-fledged classes on their own. SO they don't really bring out that much to the table, just are a way to actually have 30+ classes were it seems there are only 10 or something. Each of theses actual classes is a baseline on itself with common combos for races The point is so fat feats are pointing out to be huge power boosts mainly directed to combat and flooded with unwanted baggage, no longer the fine tunning the used to be. No more my wizard knows how to fight with a sword, or shinning in the dark, spare enemies regardless of who deals the finishing blow, being truly dedicated to singing, or using your blood to heal. while there seem to be plans to gain additional proficiencies via stat grinding during actual downtime, that kind of things become harder to emulate when starting at higher levels and as such are at the whims of the DM, not something one can be confident will actually happen It remains to be seen how flexible multiclassing will be. although multiclassing its a mean to evolve organically a character, which is a very different axis from character customization. With the way things are shaping out, that only means more unused extra bits, hardly good for customization Actually what you describe here doesn't differ too much from the cookie cutter builds one chan find on charop, except for the background which will only bring out a slight perk an nothing more. A Litmus test for customization: if after going manually for every single option available to you in order to translate your cahracter concept into a palyable character you can find your actuall build sans ability scores (or worse those too) posted on a random forum out there, there isn't as much customization as you'd think, class based or not. not necessarilly, class is a tool, a great tool whihc helps define your mechanical role on a party and to balance it, however embracing that doens't encesarilly implies I want to play the same character over and over and over with differetn dressing each time. D&D in particualr is very good for customizing, I also like stat grinders (I find the more realistic), but they are very limited on customization and the other alternative -full point buy- isn't that palatable either, it isn't a matter of all or nothing you know. Just because I find a class system the most useful of th ebunch, doens't mean I'm necesarilly looking for someone rigid and set in stone. [/QUOTE]
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18/7/2013 D&D Next Q&A: Feat Progression, Bonus Feats & Requirements
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