1936 - Pulp Heroes

Unless you're doing it differently, some people need to check their Wealth levels too. According to the Bullet Points article here the rules are explained as follows:

Charles Ryan said:
How do you determine starting Wealth for high-level characters? Table 7-2 seems to be inaccurate.

First of all, Table 7-2 is misprinted -- 1st-level NPCs should determine Wealth normally. For 2nd-level NPCs, the bonus should be +6. The rest of the table is correct.

Secondly, the bonus given on Table 7-2 is just the starting point. To that number, add any additional Wealth bonus for the character's starting occupation, feats, and so forth. Also add a bonus equal to the number of ranks the character has in a Profession skill.

The result of these calculations is the Wealth bonus for an NPC of the appropriate level. When creating a high-level hero, add +2 to that total.

As a shortcut, you can simply equip an NPC with a reasonable assortment of gear, then give him the value shown on the table as his current Wealth bonus (ignoring the benefits of feats, occupation, Profession skills, and so forth.). That's a quick-and-dirty way of using the table, but it produces reasonable results.

That means that Wealth levels for the characters presented so far are, as I figure them:
Elizabeth Nightshade: 16 (10 +6 Dilettante)
Eddie Wallace: 16 (10 +4 Profession +2 Creative/Investigative)
Chester Powell: 20 (10 +8 Profession +2 Investigative)
Mickey Murphy: 13 (10 +2 Profession +1 Athlete)


Of course, if we're not using those rules and simply assigning wealth then everyone whose spent points into Profession should probably just pull those out and put them into skills that are more useful.
 

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Yep. I hadn't yet time to do the calculations for that and since I'm not at my books right now I can't check it, but for what I remember it seems your calculations is close to correct.
 

Blackrat said:
Looking good but everyone please check your vitality-point calculations. Full at 1st level and average after that:
Which means that by my calculations:
Mickey: 12+6+7+6+7+(2x5 con)=48

I think Mickey then ought to be: 10+5+6+6+7+(2x5 con) = 44

Toughs only get a d10, not a d12.
 


Hmmm. With Elizabeth, I just plugged in the wealth that seemed right for the character, given that she is the sole heir to her families business. But Perhaps the 16, could simply mean that she has an allowance. :lol:
 

kirinke said:
Hmmm. With Elizabeth, I just plugged in the wealth that seemed right for the character, given that she is the sole heir to her families business. But Perhaps the 16, could simply mean that she has an allowance. :lol:

Ah that is what the occupation bonus and windfall feats are for :D . And I think that since she is archeologist you should probably move some skill-points to profession (Just a suggestion). That would also boost her wealth ;) . Besides, daddy needs the money to keep business going :( .
 
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Lol. Well, I figure, 16 is good enough right now, she's wealthy, but not super rich and since she's also working for daddy, she can get most of what she wants in the way of equipment etc. When she levels, she'll be putting some ranks in profession. Right now, I think her skills are a fairly good representation of an archealogist of that time period.

Oh, corrected to reflect the 16 wealth bonus :]
 
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More like a cover for her real job, which is keeping really dangerous artifacts and ancient magical doodad's out of the wrong hands.
 

Hmm. It seems you edited in a hurry? You put the 16 in vitality. That should be 22 and wealth 16. And you should remove the HP line completly since vitality replaces HP.
 

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