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1d&d needs to do better with weapon math than we are seeing.
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<blockquote data-quote="Kinematics" data-source="post: 8986373" data-attributes="member: 6932123"><p>Your calculations aren't correct, here. Rerolling 1s and 2s does not remove 1s and 2s from the potential result. Whatever you roll the second time around, you keep.</p><p></p><p>Here's a function that does that, and shows the results for the different weapon die sizes: <a href="https://anydice.com/program/2ec13" target="_blank">link</a></p><p></p><p>It remains roughly +1 to the average result as you increase along the die steps, going from 4.2 to 5.3 to 6.3 to 7.3 to 8.3 for d6/d8/d10/d12/2d6. 2d6 does gain a little bit over 1d12 when the reroll is factored in, with a net +1 instead of +0.5 if there are no rerolls, but it's not the +1.5 that your charts suggest.</p><p></p><p>That said, there's still definitely a hierarchy of results that make some weapons definitively better than others, and that can be annoying, but the associated traits generally balance that out. For example, gaining Reach generally drops the damage by a die tier. And of course, the more flat damage you add (from either attributes or magic bonuses), then less impact the die size has on the final output.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8986373, member: 6932123"] Your calculations aren't correct, here. Rerolling 1s and 2s does not remove 1s and 2s from the potential result. Whatever you roll the second time around, you keep. Here's a function that does that, and shows the results for the different weapon die sizes: [URL='https://anydice.com/program/2ec13']link[/URL] It remains roughly +1 to the average result as you increase along the die steps, going from 4.2 to 5.3 to 6.3 to 7.3 to 8.3 for d6/d8/d10/d12/2d6. 2d6 does gain a little bit over 1d12 when the reroll is factored in, with a net +1 instead of +0.5 if there are no rerolls, but it's not the +1.5 that your charts suggest. That said, there's still definitely a hierarchy of results that make some weapons definitively better than others, and that can be annoying, but the associated traits generally balance that out. For example, gaining Reach generally drops the damage by a die tier. And of course, the more flat damage you add (from either attributes or magic bonuses), then less impact the die size has on the final output. [/QUOTE]
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1d&d needs to do better with weapon math than we are seeing.
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