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1d&d needs to do better with weapon math than we are seeing.
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<blockquote data-quote="tetrasodium" data-source="post: 8986901" data-attributes="member: 93670"><p>As to "the reaction", no I can't answer that for a simple reason. The reason is because the question is simply a rephrasing of the ever popular defense of 5e's [ispoiler]"you need to find different players"[/ispoiler]. If you wanted an answer & did not intend to just suggest finding new players until the mechanical problem is ignored, the onus is on you to explain why a proficient dex based PC would choose a weapon other than rapier or longbow & <em>why</em> a strength based 2h user would choose a weapon other than the 2d6 pair. The black box weapon mastery properties can not solve the problem with any semblance of balance because fighters are going to be able to change them & the properties themselves would need to make up for a severe mechanical disadvantage.</p><p></p><p>The presence of a second 2d6 weapon doesn't change anything, that's the problem. The weapon properties are not ignored, they are currently a black box & I highly doubt they will be enough to correct the problem for reasons already listed. even if those properties <em>are</em> so incredibly game changing that they overcome the damage problem to make things like finesse based short sword scimitar whip or dagger a solid choice over rapier when a PC is proficient in all 5 it just shifts the nonchoice from weapon damage die to weapon mastery property.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8986901, member: 93670"] As to "the reaction", no I can't answer that for a simple reason. The reason is because the question is simply a rephrasing of the ever popular defense of 5e's [ispoiler]"you need to find different players"[/ispoiler]. If you wanted an answer & did not intend to just suggest finding new players until the mechanical problem is ignored, the onus is on you to explain why a proficient dex based PC would choose a weapon other than rapier or longbow & [I]why[/I] a strength based 2h user would choose a weapon other than the 2d6 pair. The black box weapon mastery properties can not solve the problem with any semblance of balance because fighters are going to be able to change them & the properties themselves would need to make up for a severe mechanical disadvantage. The presence of a second 2d6 weapon doesn't change anything, that's the problem. The weapon properties are not ignored, they are currently a black box & I highly doubt they will be enough to correct the problem for reasons already listed. even if those properties [I]are[/I] so incredibly game changing that they overcome the damage problem to make things like finesse based short sword scimitar whip or dagger a solid choice over rapier when a PC is proficient in all 5 it just shifts the nonchoice from weapon damage die to weapon mastery property. [/QUOTE]
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1d&d needs to do better with weapon math than we are seeing.
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