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General Tabletop Discussion
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1d&d needs to do better with weapon math than we are seeing.
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<blockquote data-quote="Kobold Stew" data-source="post: 8987656" data-attributes="member: 23484"><p>Hurricanes and elephants; right.</p><p></p><p>Tell me what numbers you want to use. I chose to accept the <a href="https://anydice.com/" target="_blank">revised numbers</a> in your post 9, but if you don't like them, the provide an alternative so we know what we are talking about. Is your concern the % chance of rolling 7 or higher before stength/Dex mods? If so, please say so.</p><p></p><p>I didn't mention longbows and rapiers because they were not part of your OP, and introduce different variables (finesse and range)</p><p></p><p></p><p>It feels like you are moving the goalposts here, and introducing yet another variable (options available to DMs) that again aren't in your OP. But if we want to talk about "bad math", then you should at least acknowledge that the comparison for a <s>Heavy</s> [edit: great] weapon fighter using a heavy weapon should not be an unmodified average martial weapon.</p><p></p><p>With the dueling fighting style, for instance, a longsword is going to do +2 with the die average, or 6.5, with a range 3-10 (50% of rolling 7 or better, to use your revised baseline), and that character could have +2 AC. So maybe not quite as one-sided as you suggest. Now I'm sure you know this already</p><p></p><p>So, to help me, perhaps you could restate the complaint clearly, without hyperbole, so we can see what you are actually upset about: x is doing too much damage when compared to y.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8987656, member: 23484"] Hurricanes and elephants; right. Tell me what numbers you want to use. I chose to accept the [URL='https://anydice.com/']revised numbers[/URL] in your post 9, but if you don't like them, the provide an alternative so we know what we are talking about. Is your concern the % chance of rolling 7 or higher before stength/Dex mods? If so, please say so. I didn't mention longbows and rapiers because they were not part of your OP, and introduce different variables (finesse and range) It feels like you are moving the goalposts here, and introducing yet another variable (options available to DMs) that again aren't in your OP. But if we want to talk about "bad math", then you should at least acknowledge that the comparison for a [S]Heavy[/S] [edit: great] weapon fighter using a heavy weapon should not be an unmodified average martial weapon. With the dueling fighting style, for instance, a longsword is going to do +2 with the die average, or 6.5, with a range 3-10 (50% of rolling 7 or better, to use your revised baseline), and that character could have +2 AC. So maybe not quite as one-sided as you suggest. Now I'm sure you know this already So, to help me, perhaps you could restate the complaint clearly, without hyperbole, so we can see what you are actually upset about: x is doing too much damage when compared to y. [/QUOTE]
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1d&d needs to do better with weapon math than we are seeing.
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