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1E Unearthed Arcana: Yea or Nay?
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<blockquote data-quote="Obryn" data-source="post: 4541731" data-attributes="member: 11821"><p>When I was a kid, it got more use than any other book on our D&D shelf, and I loved it.</p><p></p><p>Looking through it with an eye to running 1e soon... Well, most of it gets a blanket veto. Some of it - like actually allowing elven druids - is pretty good.</p><p></p><p>* The races are really, really broken. ("My gnome is going to summon an elemental!") Even for the more normal subraces, it's just a way to squeeze a few more levels or two out of your main class.</p><p></p><p>* Cavalier and Barbarian ... no. I kinda don't like the Thief-Acrobat, either, to be honest... While it's undeniably neat, a lot of their abilities are dependent on the crazy DMG unarmed combat, and some of their other abilities are things I think anyone should have a shot at. (It's similar to the complaint OD&D grognards have about the Thief class in general.)</p><p></p><p>* Spells are a mixed bag. Some, like <em>chromatic orb</em>, are insanely broken. I also hate Otiluke's Resilient Sphere with a burning passion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Others - like Evard's Black Tentacles - I kind of thought were a part of the game from the get-go. Still, I can control access to them pretty easily.</p><p></p><p>* Cantrips are neat, but I prefer my Cantrips house-rule.</p><p></p><p>* Thank goodness there's more Unarmed Combat systems.</p><p></p><p>* The magic items are fine - after all, I decide what goes where.</p><p></p><p>So really, I think I'll be using way under half the book, which qualifies as a Nay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4541731, member: 11821"] When I was a kid, it got more use than any other book on our D&D shelf, and I loved it. Looking through it with an eye to running 1e soon... Well, most of it gets a blanket veto. Some of it - like actually allowing elven druids - is pretty good. * The races are really, really broken. ("My gnome is going to summon an elemental!") Even for the more normal subraces, it's just a way to squeeze a few more levels or two out of your main class. * Cavalier and Barbarian ... no. I kinda don't like the Thief-Acrobat, either, to be honest... While it's undeniably neat, a lot of their abilities are dependent on the crazy DMG unarmed combat, and some of their other abilities are things I think anyone should have a shot at. (It's similar to the complaint OD&D grognards have about the Thief class in general.) * Spells are a mixed bag. Some, like [I]chromatic orb[/I], are insanely broken. I also hate Otiluke's Resilient Sphere with a burning passion. :) Others - like Evard's Black Tentacles - I kind of thought were a part of the game from the get-go. Still, I can control access to them pretty easily. * Cantrips are neat, but I prefer my Cantrips house-rule. * Thank goodness there's more Unarmed Combat systems. * The magic items are fine - after all, I decide what goes where. So really, I think I'll be using way under half the book, which qualifies as a Nay. :) -O [/QUOTE]
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