(Psi)SeveredHead said:
What was the 1e illusionist like?
For that matter, what was the 1e monk like?
The 1e illusionist was a subclass of magic-user (1e wizard) and got 1d4 hp per level up to 10th. Thereafter it gained 1 hp per level.
It had its own spell list (of 1st through 7th level spells) which was rolled into the list of 2e mage spells, though some never made the conversion (and still havent), like Tempus Fugit, for example. Its spell progression was slightly different than a magic-user's.
For example, a 1e magic-user at 10th level had the following spells:
1st-4; 2nd-4; 3rd-3; 4th-2; 5th-2
A 1e illusionist had: 1st-5; 2nd-4; 3rd-3; 4th-2; 5th-1
But the biggest difference would have to have been its spell selection. The spells were just different than what an M-U could cast, though an illusionist could eventually learn to cast 1st level M-U spells.
The 1e monk was limited to 17 levels (Grand Master of Flowers), started play with 2d4 hp (gaining 1d4 per level up to 17) and gained a lot of special abilities (some of which it still gets)
A 17th-level monk in 1e dealt 8d4 points of damage with an unarmed strike (called open hand damage); they added 1/2 their HD/level to weapon damage rolls (the Grand Master of Flowers dealt x + 8 points of damage with a weapon attack)
Monks could speak with animals, use ESP, immune to disease, feign death, heal damage on his body (1d4+1 base, plus 1 per level after 7th), speak with plants, certain mind-influencing spells (suggestion, beguiling, charm, hypnosis) only had a 50% chance of affecting a monk (this resistance increased as the monk went up in level).
Mind attacks (telepathic and mind blast) were not easily done against a monk, immune to poison, immune to geas and quest spells, quivering palm.