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General Tabletop Discussion
*Dungeons & Dragons
1st - 12nd Game Design
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<blockquote data-quote="Shardstone" data-source="post: 9441786" data-attributes="member: 6807784"><p>These are good thoughts, thank you for this.</p><p></p><p>I may have it so 11th level is no longer the power spike but that 12th is, and make 11 the Epic Boon. 12th would then be a choice between probably three different features:</p><p></p><ul> <li data-xf-list-type="ul">A subclass capstone (like Hurl Through Hell in terms of design space)</li> <li data-xf-list-type="ul">An upper-class ability (like Wizard's Signature Spells in terms of Design Space)</li> <li data-xf-list-type="ul">A flat, somewhat consistent power boost (like Paladin's Divine Strikes in terms of Design Space)</li> </ul><p></p><p>This choice would let you tweak the feel of your class. The first option gives you more subclass flavor; the next two options give you varying levels of core class flavor.</p><p></p><p>Progression beyond would probably mimic what it is for the 2024 PHB; every time you "level up" you instead get an epic boon. I'd probably cap these at 8, and those eight "psuedo-levels" would complete with the 12 "core levels" to create a 20th level character in this reimagining. </p><p></p><p>I do like [USER=7045806]@DinoInDisguise[/USER] idea though with magic items. You don't need Epic Boons for the eight psuedo-levels and could instead go "full-immersion" and make all increases in power be diegetic via magic items. </p><p></p><p>Might turn off multiclassing and turn multiclassing into feats. Maybe the first feat gives you the core features, and the second feat gives you a subclass feature? Will play with it to see.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9441786, member: 6807784"] These are good thoughts, thank you for this. I may have it so 11th level is no longer the power spike but that 12th is, and make 11 the Epic Boon. 12th would then be a choice between probably three different features: [LIST] [*]A subclass capstone (like Hurl Through Hell in terms of design space) [*]An upper-class ability (like Wizard's Signature Spells in terms of Design Space) [*]A flat, somewhat consistent power boost (like Paladin's Divine Strikes in terms of Design Space) [/LIST] This choice would let you tweak the feel of your class. The first option gives you more subclass flavor; the next two options give you varying levels of core class flavor. Progression beyond would probably mimic what it is for the 2024 PHB; every time you "level up" you instead get an epic boon. I'd probably cap these at 8, and those eight "psuedo-levels" would complete with the 12 "core levels" to create a 20th level character in this reimagining. I do like [USER=7045806]@DinoInDisguise[/USER] idea though with magic items. You don't need Epic Boons for the eight psuedo-levels and could instead go "full-immersion" and make all increases in power be diegetic via magic items. Might turn off multiclassing and turn multiclassing into feats. Maybe the first feat gives you the core features, and the second feat gives you a subclass feature? Will play with it to see. [/QUOTE]
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1st - 12nd Game Design
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