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General Tabletop Discussion
*Dungeons & Dragons
1st - 12nd Game Design
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<blockquote data-quote="Stalker0" data-source="post: 9444457" data-attributes="member: 5889"><p>3rd edition did some of the work for us with the notion of "Epic 6", which was 3rd edition but played only to 6th level, with another version "Epic 8". The concept is effectively the same, this is just higher level.</p><p></p><p>You could introduce feats at 12th level that lets the players continue to advance (or even epic boons). If you want, you can allow for a feat that grants like 1 7th level spell every week as a kind of ritual, that was utilized in E6.</p><p></p><p>I would say the biggest difference is that very high CR 5e monsters are still "defeatable" in this version through mass. For example, an army of archers can actually do solid damage to a great wyrm dragon....so if the party is able to leverage those resources (somehow) they could defeat high level threats. Only some high Cr monsters carry abilities that would make that just completely untenable. Contrast to 3e where many monsters had high enough DR or certain abilities that would remove any ability for a low level army to hurt them.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9444457, member: 5889"] 3rd edition did some of the work for us with the notion of "Epic 6", which was 3rd edition but played only to 6th level, with another version "Epic 8". The concept is effectively the same, this is just higher level. You could introduce feats at 12th level that lets the players continue to advance (or even epic boons). If you want, you can allow for a feat that grants like 1 7th level spell every week as a kind of ritual, that was utilized in E6. I would say the biggest difference is that very high CR 5e monsters are still "defeatable" in this version through mass. For example, an army of archers can actually do solid damage to a great wyrm dragon....so if the party is able to leverage those resources (somehow) they could defeat high level threats. Only some high Cr monsters carry abilities that would make that just completely untenable. Contrast to 3e where many monsters had high enough DR or certain abilities that would remove any ability for a low level army to hurt them. [/QUOTE]
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1st - 12nd Game Design
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