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General Tabletop Discussion
*Pathfinder & Starfinder
1st/2nd Ed Multiple Attacks
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5894281" data-attributes="member: 32740"><p>Busted out my 2E PH pdf and read up a bit. First thing I came across is that 2E still retains the alternating attacks business from 1E - IF your addtional attacks are made using the same weapon. So if you're using two weapons (eg. sword and dagger) you get both those attacks on your initiative. If you get two attacks with your sword because you're higher level then you get your first attack on your initiative, the second has to wait until everyone on both sides has taken their initiative actions and then you get your second attack.</p><p> </p><p>There's a bullet list of "Things you can do in a melee round". Moving your full movement and taking your full attacks are listed SEPERATELY.</p><p> </p><p>Under "Movement in Melee" it then says:</p><p></p><p>Under "Movement and Missile" it says:</p><p></p><p>Under "Charging" it says:</p><p>Emphasis mine.</p><p> </p><p>It seems clear then that your choices in 2E are supposed to come down to:</p><p>A) move your full movement and get <u>no</u> attacks</p><p>B) move half your movement and get ONE or at best 1/2 your attacks</p><p>C) don't move <u>at all</u> and get your full attacks.</p><p> </p><p>Thinking back on it now I can vaguely recall that that IS the way it was run in my group though that option C <em>really</em> grated when you wound up high level, hasted and using two weapons and COULD NOT MOVE and be effective. I recall now that we became more generous over time and allowed what 3E later enshrined as the 5-foot step. We were using a battlemat and miniatures but weren't necessarily restricting ourselves to moving by squares or being terribly picky about the movement process. But the overly restrictive rules (compared to 1E - rather ironic) noted above prompted us to esentially create the 5-foot step for ourselves.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5894281, member: 32740"] Busted out my 2E PH pdf and read up a bit. First thing I came across is that 2E still retains the alternating attacks business from 1E - IF your addtional attacks are made using the same weapon. So if you're using two weapons (eg. sword and dagger) you get both those attacks on your initiative. If you get two attacks with your sword because you're higher level then you get your first attack on your initiative, the second has to wait until everyone on both sides has taken their initiative actions and then you get your second attack. There's a bullet list of "Things you can do in a melee round". Moving your full movement and taking your full attacks are listed SEPERATELY. Under "Movement in Melee" it then says: Under "Movement and Missile" it says: Under "Charging" it says: Emphasis mine. It seems clear then that your choices in 2E are supposed to come down to: A) move your full movement and get [U]no[/U] attacks B) move half your movement and get ONE or at best 1/2 your attacks C) don't move [U]at all[/U] and get your full attacks. Thinking back on it now I can vaguely recall that that IS the way it was run in my group though that option C [I]really[/I] grated when you wound up high level, hasted and using two weapons and COULD NOT MOVE and be effective. I recall now that we became more generous over time and allowed what 3E later enshrined as the 5-foot step. We were using a battlemat and miniatures but weren't necessarily restricting ourselves to moving by squares or being terribly picky about the movement process. But the overly restrictive rules (compared to 1E - rather ironic) noted above prompted us to esentially create the 5-foot step for ourselves. [/QUOTE]
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