UNDERSTANDING ROLEPLAYING GAMES
WHY THIS BOOK?
It seemed about time. The hobby has been around close to thirty years, at the time of writing, and I felt it was about time a book on what roleplaying games are all about hit the streets. Thus, this effort.
Understand that roleplaying games are new. There has been nothing like this before in the history of humanity. The elements have been around for a long time, but not until 1972 (western reckoning) were those elements put together in what we could call an RPG. And not until 1974 was the first RPG made available to the general public.
There have been books published before this on RPGs, but each concentrated on subjects such as; why people played, how to play better, or how to be a better Game Master. This is, as far as I know, the first book on what RPGs are, and to concern itself with understanding the pastime.
This book is for both the new comer to RPGs and the old-timer. It's purpose is to provide a solid foundation for play and design, in the hopes this will lead to an improvement in the products produced, both for previously released systems and for games yet to come. It is my hope that Understanding Roleplaying Games will lead to better, more solid efforts and aid in introducing an expanded audience to the hobby.
That is why I've written this book. To help people understand what RPGs are all about, and to help make RPGs better than they have been before. Contact information is in the back, so you can get in touch and express your opinions. I will read the ones that are well written at the very least. Good grammar and spelling will give you a better chance.
Forwards, good reader, to a world unlike any other most of you have ever seen before.
WHY THIS BOOK?
It seemed about time. The hobby has been around close to thirty years, at the time of writing, and I felt it was about time a book on what roleplaying games are all about hit the streets. Thus, this effort.
Understand that roleplaying games are new. There has been nothing like this before in the history of humanity. The elements have been around for a long time, but not until 1972 (western reckoning) were those elements put together in what we could call an RPG. And not until 1974 was the first RPG made available to the general public.
There have been books published before this on RPGs, but each concentrated on subjects such as; why people played, how to play better, or how to be a better Game Master. This is, as far as I know, the first book on what RPGs are, and to concern itself with understanding the pastime.
This book is for both the new comer to RPGs and the old-timer. It's purpose is to provide a solid foundation for play and design, in the hopes this will lead to an improvement in the products produced, both for previously released systems and for games yet to come. It is my hope that Understanding Roleplaying Games will lead to better, more solid efforts and aid in introducing an expanded audience to the hobby.
That is why I've written this book. To help people understand what RPGs are all about, and to help make RPGs better than they have been before. Contact information is in the back, so you can get in touch and express your opinions. I will read the ones that are well written at the very least. Good grammar and spelling will give you a better chance.
Forwards, good reader, to a world unlike any other most of you have ever seen before.
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