Renegade Announces It Will Publish Exodus Roleplaying Game in 2026

The Exodus RPG was developed by a Wizards of the Coast game studio.
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The Exodus Roleplaying Game, an RPG based on the upcoming Exodus video game developed by Wizards of the Coast's Archetype Entertainment, will be published by Renegade Game Studios this year. Renegade announced the plans today at GAMA Expo, with Renegade initially publishing the Exodus Traveler's Handbook and the Creature Catalog for the RPG in August. From the sounds of the press release, Renegade has plans to further the Exodus line of RPGs, similar to its Vampire: The Masquerade and World of Darkness lines. The Exodus RPG is a sci-fi game that uses 5E as its underlying engine.

Exodus was developed by James Ohlen, who was the lead of Archetype Entertainment until earlier this year. After leaving Bioware (where he was the lead designer for Baldur's Gate among other games), he founded Arcanum Worlds, an RPG studio that developed several 5E supplements. Ohlen also developed the Exodus Roleplaying Game, where it was released to a select group of Exodus early adopters.

What's notable about the announcement is that Wizards of the Coast is working with another company to produce and publish the Exodus game. The Exodus RPG's rollout has been a bit odd, with no fanfare outside of a few posts on Archetype Entertainment's social media and website. Exodus doesn't come out until 2027, so the timing is a bit odd, but at least Renegade's partnership with Wizards of the Coast guarantees a wider release for the game.
 

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Christian Hoffer

Christian Hoffer

I wonder what this means for the setting book that was next on the docket as far as timeframe goes?

As a random aside, the change in name of the Encyclopedia to Creature Catalog is very funny to me. Brings to mind the ham-fisted Cauldron of Everything used for the sake of recognizable nomenclature.
 

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Are they going to simply reprint the two already published books or were they some sort of Zeroth Edition? (If we can half editions, we can also have zeroth editions, IMO...)
 

I wonder what this means for the setting book that was next on the docket as far as timeframe goes?

As a random aside, the change in name of the Encyclopedia to Creature Catalog is very funny to me. Brings to mind the ham-fisted Cauldron of Everything used for the sake of recognizable nomenclature.
Is the new Creature Catalog a renamed Encyclopedia? Maybe, but that isn't in the announcement.
 


Fair, though the cover otherwise looks the same with a text swap on the Renegade website.
I hadn't looked at Renegade's website yet . . . looks like you are right!

While there, I noticed that for a limited time PDFs will be included with the physical books upon release (August) . . . that was a big complaint within the Exodus fan community, no digital copies yet. I'm assuming they will sell the PDFs separately? I hope so, I'm not interested in purchasing the physical books twice!

And the big question . . . will Exodus be supported on D&D Beyond? I'm guessing, "no", but I hope I'm wrong. It would be hilarious if the game ended up being supported on Demiplane . . . which is possible, as D&D is actually now on Demiplane . . .
 

Oh yes. There were cards in the 4E era.
For Gamma World there were random packs of Omega Tech and Alpha Mutations. It was recommended that GMs and Players each make their own decks so you could draw from a player deck or GM deck as appropriate. (This is all fresh in my mind because I ran Gamma World 7E - the "4E" version - only a couple years ago.)
If you're interested you can buy the complete set from DriveThru RPG and even have them printed as a deck of cards (which I did). https://www.drivethrurpg.com/en/product/161308/d-d-gamma-world-rpg-booster-cards-gw7e

For D&D 4E there were Fortune Cards. I still have some. They were random booster packs you could buy that would have minor abilities you could use during a game. https://dnd4.fandom.com/wiki/Fortune_Cards
Okay i ahve geard the term "Fortune Card" before, so i guess i have heard of this in some capacity and just didnt car3 so i didnt retain it. How odd.
 

Oh yes. There were cards in the 4E era.
For Gamma World there were random packs of Omega Tech and Alpha Mutations. It was recommended that GMs and Players each make their own decks so you could draw from a player deck or GM deck as appropriate. (This is all fresh in my mind because I ran Gamma World 7E - the "4E" version - only a couple years ago.)
If you're interested you can buy the complete set from DriveThru RPG and even have them printed as a deck of cards (which I did). https://www.drivethrurpg.com/en/product/161308/d-d-gamma-world-rpg-booster-cards-gw7e

For D&D 4E there were Fortune Cards. I still have some. They were random booster packs you could buy that would have minor abilities you could use during a game. https://dnd4.fandom.com/wiki/Fortune_Cards
Wow, I didn't know the Gamma World cards were available digital and POD! That's cool! Much better than paying collector prices on eBay! Even better than purchasing them by the booster back in the day!

I wonder if any of the promo cards are included in that set . . . probably not. :(

It doesn't seem the D&D 4E Fortune Cards are available in the same way, sadly. They should be! Not everybody liked them, but being able to pick up the whole set for $20-25 POD would be pretty cool.
 

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